“Goals can be useful in starting designing, but don’t get hung up on them. Follow your game wherever it leads you, even to places you didn’t expect to go.”
— Matthew Dunstan

Some graphic-design tips for making your prototypes more user-friendly (video)

“LISTEN to your playtesters. Ask questions, take notes. Don’t argue with them! Even if they played “wrong” or you disagree with them or you tried their suggestion and it didn’t work. Playtesters are a valuable, limited resource. Treat them with respect.”
— Emma Larkins

Advice for getting a job in the board game industry (video)

“If you plan on Kickstarting your board game, that means starting a business. No way around that. Separate bank account, tax forms, etc. Don’t get me wrong - it’s a fun challenge, but you need to know it’s coming.”
— Brandon Rollins