“Goals can be useful in starting designing, but don’t get hung up on them. Follow your game wherever it leads you, even to places you didn’t expect to go.”
Three ways to improve the process of writing and editing rulebooks:
http://joshuayearsley.com/2018/08/09/were-making-rulebooks-all-wrong/
Kickstarter advice for first-time project creators:
https://www.gatekeepergaming.com/article-10-advice-panels-faq/
Lessons learned from pitching to publishers at several summer conventions:
https://boardgamegeek.com/blogpost/79795/things-ive-learned-summer-about-pitching-games
How to put together an engaging short description of your game:
https://bluecubeboardgames.com/2018/08/10/writing-short-game-descriptions/
Some ways that social-deduction games can be more open to introverted players:
https://www.3dtotalgames.com/social-deduction-for-introverts/
How to win a game design competition (audio):
http://www.boardgamedesignlab.com/how-to-win-a-design-competition-with-corry-damey/
How to figure out why your Kickstarter campaign is failing and how to fix it (audio):
http://theforbiddenlimb.libsyn.com/saving-your-failing-kickstarter-campaign-ep-71
Things to consider when designing a family game (audio):
http://www.boardgamedesignlab.com/designing-family-games-with-bez-shahriari/
The Board Game Workshop Design Contest 2018
Deadline: Sept. 19, 2018
Prizes: cash
http://www.theboardgameworkshop.com/p/the-board-game-workshop-design-contest.html
How to approach using math during game design:
https://twitter.com/KevinWilson42/status/1026729342238420992
What is the designer's role during a Kickstarter campaign for their game?
https://www.buzzsprout.com/48513/762583-episode-44-kickstarter-from-a-designer-s-role
