Different ways the development process between designers and publishers can work (audio):
Some ways that social-deduction games can be more open to introverted players:
https://www.3dtotalgames.com/social-deduction-for-introverts/
How to win a game design competition (audio):
http://www.boardgamedesignlab.com/how-to-win-a-design-competition-with-corry-damey/
How to figure out why your Kickstarter campaign is failing and how to fix it (audio):
http://theforbiddenlimb.libsyn.com/saving-your-failing-kickstarter-campaign-ep-71
Things to consider when designing a family game (audio):
http://www.boardgamedesignlab.com/designing-family-games-with-bez-shahriari/
The Board Game Workshop Design Contest 2018
Deadline: Sept. 19, 2018
Prizes: cash
http://www.theboardgameworkshop.com/p/the-board-game-workshop-design-contest.html
How to approach using math during game design:
https://twitter.com/KevinWilson42/status/1026729342238420992
What is the designer's role during a Kickstarter campaign for their game?
https://www.buzzsprout.com/48513/762583-episode-44-kickstarter-from-a-designer-s-role
The requirement for the August 2018 24-hour contest is "clown":
https://boardgamegeek.com/thread/2035565/24-hour-contest-august-2018
Cardboard Edison’s Favorite Tips & Resources - July 2018
/In this month's roundup of excellent board game design links, we have important reminders about the value of ideas, an in-depth discussion of a hot game genre, a cool prototyping trick, notes on working with publishers and more.
process:
theory:
prototyping:
playtesting:
licensing:
Questions you should ask yourself before submitting a game to a contest or publisher
What to expect when reaching out to a publisher with whom you don't already have a relationship
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Stephen B Davies, S GO Explore, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Samuel Lees, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Tony Miller, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games
How to prototype cards using Google Sheets:
https://boardgamegeek.com/thread/2034745/card-prototyping-using-google-sheets
How to put players under pressure:
http://makethemplay.com/index.php/2018/07/30/putting-your-players-under-pressure/
How to avoid disconnects between your game's theme and mechanics--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2033617/how-does-one-avoid-thematic-disconnects
All about roll-and-write games (audio):
http://ludology.libsyn.com/ludology-episode-180-keep-them-doggies-rollin
