What is the designer's role during a Kickstarter campaign for their game?
https://www.buzzsprout.com/48513/762583-episode-44-kickstarter-from-a-designer-s-role
Tips & Resources for Board Game Designers
What is the designer's role during a Kickstarter campaign for their game?
https://www.buzzsprout.com/48513/762583-episode-44-kickstarter-from-a-designer-s-role
The requirement for the August 2018 24-hour contest is "clown":
https://boardgamegeek.com/thread/2035565/24-hour-contest-august-2018
In this month's roundup of excellent board game design links, we have important reminders about the value of ideas, an in-depth discussion of a hot game genre, a cool prototyping trick, notes on working with publishers and more.
process:
theory:
prototyping:
playtesting:
licensing:
Questions you should ask yourself before submitting a game to a contest or publisher
What to expect when reaching out to a publisher with whom you don't already have a relationship
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Stephen B Davies, S GO Explore, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Samuel Lees, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Tony Miller, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games
Scholarly papers on tabletop game design:
How to prototype cards using Google Sheets:
https://boardgamegeek.com/thread/2034745/card-prototyping-using-google-sheets
Math to help deliver your Kickstarter board game on time and within budget:
How to put players under pressure:
http://makethemplay.com/index.php/2018/07/30/putting-your-players-under-pressure/
How to avoid disconnects between your game's theme and mechanics--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2033617/how-does-one-avoid-thematic-disconnects
All about roll-and-write games (audio):
http://ludology.libsyn.com/ludology-episode-180-keep-them-doggies-rollin
Questions you should ask yourself before submitting a game to a contest or publisher:
Tips for giving sell sheets to publishers:
https://twitter.com/WeirdGiraffes/status/1023719424757514240
“You don’t have to be a hardcore gamer to design games. Playing games with intention to learn how mechanics work is *faster* than figuring these things out yourself, but not necessarily better. A problem-solving design mentality is much more important.”
A social psychologist on what designers can learn about players as people (audio):
http://www.boardgamedesignlab.com/player-psychology-with-dr-corey-butler/
A high-level guide to designing and publishing a tabletop game:
https://thecreativeindependent.com/guides/how-to-make-an-indie-tabletop-game/
Some unwritten rules of board games, and whether those implicit rules should be made explicit:
https://boardgamegeek.com/thread/2030955/unwritten-rules-gaming
Tools for game-related fonts for prototypes:
Whose responsibility is blind playtesting--the designer or the publisher? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2030973/increasing-publisher-expectation-blind-testing
The various kinds of research that go into making a board game:
https://boardgamegeek.com/blogpost/79187/what-research-context-boardgames
A more nuanced look at different kinds of feedback loops and their role in board games:
http://makethemplay.com/index.php/2018/07/23/in-game-economics-more-feedback-loops/
The basics of using BoardGameGeek as a designer or publisher: