“You don’t have to be a hardcore gamer to design games. Playing games with intention to learn how mechanics work is *faster* than figuring these things out yourself, but not necessarily better. A problem-solving design mentality is much more important.”
— Emma Larkins

Industry veterans offer advice to designers at Dice Tower Con 2018 (video)

“If you’re testing for an hour with 4 other people, that’s 4 hours of designer time you’ve used. Give as much time as you can back to your fellow designers.”
— Emma Larkins
“It’s natural for players to want have discussions or make comments midgame as issues emerge. Develop a sense as a moderator for when to cut off those conversations and refocus players back to gameplay.”
— John Brieger