Tools for game-related fonts for prototypes:
Whose responsibility is blind playtesting--the designer or the publisher? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2030973/increasing-publisher-expectation-blind-testing
The various kinds of research that go into making a board game:
https://boardgamegeek.com/blogpost/79187/what-research-context-boardgames
A more nuanced look at different kinds of feedback loops and their role in board games:
http://makethemplay.com/index.php/2018/07/23/in-game-economics-more-feedback-loops/
When to write the rules--a Board Game Design Forum discussion:
https://www.bgdf.com/forum/game-creation/design-theory/start-rulebook-first-change-my-mind
Ways to get people to playtest your prototype: from designer groups to print-and-plays to conventions and more (audio):
http://theforbiddenlimb.libsyn.com/getting-more-prototype-plays
“For those creating co-op games, create uncertainty. That way each player feels they are making their best decision for themselves rather than solving an equation. Each player should feel that they are the hero when it is their time to act. Create interactivity, otherwise, it is just a group of people playing solitaire.”
Ideas aren't worthless: the important role they play in making a game:
https://boardgamegeek.com/blogpost/79032/ideas-are-important
The "magic circle" and its role in a game design:
https://remptongames.com/2018/07/14/welcome-to-the-magic-circle/
Five ways that games can change during the course of play:
http://makethemplay.com/index.php/2018/07/16/5-ways-of-changing-gameplay-in-your-board-game-design/
2019 Hippodice Competition
Deadline: Oct. 6, 2018
https://hippodice-competition.net/en/info-participation/dates-and-short-info/
Tips for writing a press release about your board game:
http://brandonthegamedev.com/why-how-to-make-press-releases-for-your-board-game/
How to remain encouraged after getting a "no" from a publisher:
http://www.hoopcatgames.com/blog/encouragement-after-hearing-no-no-no-no-no-yes-part-4
On the dangers of chasing a game-design fad:
https://twitter.com/KevinWilson42/status/1018693077005987840
