Designing games to bring out players' emotions (audio):
http://www.buildingthegamepodcast.com/2018/07/08/episode-319-carol-mertz-and-emotion-first-design/
Tips & Resources for Board Game Designers
Designing games to bring out players' emotions (audio):
http://www.buildingthegamepodcast.com/2018/07/08/episode-319-carol-mertz-and-emotion-first-design/
Eric Lang's best advice for board game designers (audio):
“Always try it at higher and lower player counts. Your expectation of downtime for 5 or 6 might just be straight up wrong.”
Exercises and activities you can do to be more creative (audio):
“The quality of the components is part of the game experience. People aren’t wrong to enjoy games more when they have great components.”
Tips for writing your first email to a publisher who you'd like to pitch:
https://twitter.com/WeirdGiraffes/status/1016315380690800640
How developers have to walk a fine line between publisher needs and designer desires (audio):
How to find the right scoring mechanism for a game design (audio):
In this month's roundup of excellent board game design links and quotes, we have discussions about some fundamental questions in game design, references for making your game look good, playtesting advice worth remembering, and more.
theory:
process:
prototyping:
playtesting:
publishing:
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Stephen B Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Samuel Lees, Doug Levandowski, Nathan Miller, Neil Roberts, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Tony Miller, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games
What kind of response can you expect from unsolicited game pitches?
The requirement for the July 2018 24-hour contest is "heat":
https://boardgamegeek.com/thread/2018822/24-hour-contest-july-2018
Guidelines for preparing card art for manufacturing:
https://docs.google.com/document/d/16KQ5UzvcO6rbg9kVhsghkIOgPiV-PX0HndeJYa8qEH4/edit
What to expect when reaching out to a publisher with whom you don't already have a relationship:
How to work effectively with artists: communication, contracts, timelines, costs, and more (audio):
http://www.boardgamedesignlab.com/how-to-work-with-artists-with-adrienne-ezell/
“Board game ideas are not actual games or prototypes. Before approaching a publisher, have a game, not just an idea!”
“It’s easy to forget how much simpler your game will be from your perspective. Everyone else will likely find it more complicated than you.”
What makes a game "fun"--a Reddit board game design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/8u1avi/what_makes_a_game_fun/
“Show up at a playtest event also being willing to test other desigers’ games. Don’t be that designer who sits at your table, expecting others to fill your empty seats, while you remain unwilling to fill theirs.”
On dealing with criticism as a board game designer:
https://twitter.com/KevinWilson42/status/1011002400411406336