2018 Solitaire Print and Play Contest
Deadline: Aug. 26, 2018
Prizes: GeekGold
https://boardgamegeek.com/thread/2011569/2018-solitaire-print-and-play-contest
Tips & Resources for Board Game Designers
2018 Solitaire Print and Play Contest
Deadline: Aug. 26, 2018
Prizes: GeekGold
https://boardgamegeek.com/thread/2011569/2018-solitaire-print-and-play-contest
Design lessons from comparing board games to other forms of entertainment:
“While an understanding of logic, personal motivation, incentives, and information management is important in design, all of it dies without being able to understand how something makes somebody else feel. Empathy >>>>> Intelligence.”
"Sometimes the best player feedback is in their faces: what do they smile at, what do they frown at, where do they spend lots of time looking, what seems to confuse them, what components do they ignore, mix up, or forget about?" - Jon Moffat
"It doesn’t matter how many contests you win, or games you sign to publish, or even games you design. If you design a game, you are a game designer. Go have fun and enjoy your game." - Cassie Friedman
Brief outline for how to start a local designer playtest group:
https://twitter.com/emmalarkins/status/1007437829251612672?s=21
"Faster you get your game design to the table the faster you can identify the problems that any first design iteration will inevitably have. Don't spend too much time building the first prototype or you risk becoming too attached to what you've built and unwilling to tear it down." - Joseph Z Chen
Visualizing various tiebreaker mechanisms:
https://twitter.com/danielsolis/status/1005084307554291715?s=21
Small things that make a difference in a manufactured game's quality:
Takeaways from the 2018 Tabletop Network conference:
https://boardgamegeek.com/blogpost/77936/tabletop-network-recap-part-1
How puzzles can be incorporated into games (video)
An important step to take before entering any game design contest (video)
How to start out as a publisher with $1,000:
Tips for researching games that might be similar to your design (audio):
http://thegamecrafter.libsyn.com/finding-similar-games-with-the-game-crafter-episode-176
Six ways to recover from a failed endeavor:
http://brandonthegamedev.com/6-ways-to-avoid-despair-and-move-forward-after-failure/
“A rule makes the game 15% more complicated, but only 2% better. Cut it!”
#GenCant2018 Game Design Contest
Design a microgame of 18 or fewer cards
Deadline: July 12, 2018
Prize: publication by Button Shy Games
In this month's roundup of great board game design links and quotes, you'll find advice for what to do before and after entering a contest, reminders about the realities of the design process, industry resources, and more
contests:
theory:
prototyping:
process:
Finding time to design while working a full-time job--a BoardGameGeek designers forum discussion
“Understand that a good idea may take as little as an instant, but a good design may take as long as a decade.” - Reiner Knizia
industry:
Musings on plagiarism, copies, influences and coincidences in the board game industry
How to take a licensed property and turn it into a board game
Information on scores of board game reviewers and content creators
“Peers, persistence, passion. All contribute to success as a designer. They support and reinforce one another, forming the base of your practice. The stronger your base, the better you can roll with the highs & lows of a creative field.” - Emma Larkins
“One of the most important parts of game development is helping new devs. Mentoring makes the mentor better too.” - Brandon Rollins
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Black Letter Games, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Stephen B Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Samuel Lees, Doug Levandowski, Nathan Miller, Neil Roberts, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Tony Miller, The Nerd Nighters, Matthew Nguyen, Marcus Ross, VickieGames, Lock Watson, White Wizard Games
Source: @DanielSolis
"Watch for players taking actions that they find really fun, but don't help them win the game. Can you align your incentives so that the fun things to do are also paths to victory?" - John Brieger
"Corollary: Watch for players doing things that help them win the game but they don't find fun. Either make those fun, remove them, or make them weaker than the fun things." - Jay Treat