“Ask other designers about the tools and methods they use to make their games, even if you’re happy with your own processes. Then actually test out their way of doing things. Saving large amounts of time and stress is good for creativity! ”
— Emma Larkins
“One of the most important parts of game development is helping new devs. Mentoring makes the mentor better too.”
— Brandon Rollins
“What feedback should you use from play testers? What is your vision? What are your goals? Who is the game for? Use the feedback that helps those three. Discard everything else.”
— Grant Rodiek