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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
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May 30, 2018 May 30, 2018/ Cardboard Edison
“Ask other designers about the tools and methods they use to make their games, even if you’re happy with your own processes. Then actually test out their way of doing things. Saving large amounts of time and stress is good for creativity! ”
— Emma Larkins
May 30, 2018/ Cardboard Edison/
process

Cardboard Edison

May 30, 2018 May 30, 2018/ Cardboard Edison
“One of the most important parts of game development is helping new devs. Mentoring makes the mentor better too.”
— Brandon Rollins
May 30, 2018/ Cardboard Edison/
industry

Cardboard Edison

May 30, 2018 May 30, 2018/ Cardboard Edison
“What feedback should you use from play testers? What is your vision? What are your goals? Who is the game for? Use the feedback that helps those three. Discard everything else.”
— Grant Rodiek
May 30, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

May 30, 2018 May 30, 2018/ Cardboard Edison

Player elimination done right--a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2001039/player-elimination

May 30, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 30, 2018 May 30, 2018/ Cardboard Edison

The key to designing a compelling 18-card game:

https://oakleafgames.wordpress.com/2018/05/29/breaking-the-wallet-game-code-part-2/

May 30, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 29, 2018 May 29, 2018/ Cardboard Edison

Information on scores of board game reviewers and content creators:

https://stonemaiergames.com/my-current-approach-to-board-game-reviewers-and-content-creators/

May 29, 2018/ Cardboard Edison/
publishing, industry

Cardboard Edison

May 29, 2018 May 29, 2018/ Cardboard Edison

Some ways of creating interesting problems for players to solve:

http://makethemplay.com/index.php/2018/05/28/how-to-create-interesting-problems-in-your-board-game/

May 29, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 29, 2018 May 29, 2018/ Cardboard Edison

Green Box of Games Design Contest

Design a game using the Green Box of Games game system

Deadline: July 1, 2018

Prize: one free physical copy of the Green Box of Games

https://boardgamegeek.com/thread/1999234/summer-2018-green-box-games-design-contest

May 29, 2018/ Cardboard Edison/
contests

Cardboard Edison

May 29, 2018 May 29, 2018/ Cardboard Edison

How to decide which pieces of playtester feedback to act on--a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1999372/dealing-feedback-how-do-you-decide-when-listen-and

May 29, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

May 25, 2018 May 25, 2018/ Cardboard Edison

2018 Wibbell++ Design Contest

Make a game using the Wibbell++ deck

Deadline: Aug. 1, 2018

https://boardgamegeek.com/blogpost/77179/wibbell-competition-2018-announcement

May 25, 2018/ Cardboard Edison/
contests

Cardboard Edison

May 25, 2018 May 25, 2018/ Cardboard Edison

A discussion about how catch-up mechanisms work in games (audio):

http://www.pgipodcast.com/blog/catch-up-mechanics-joseph-chen/

May 25, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

May 24, 2018 May 24, 2018/ Cardboard Edison

Four types of randomness, and which one is best-suited for a highly strategic game:

http://keithburgun.net/three-types-of-bad-randomness-and-one-good-one/

May 24, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 23, 2018 May 23, 2018/ Cardboard Edison

How to take a licensed property and turn it into a board game:

https://twitter.com/KevinWilson42/status/999170580929802240

May 23, 2018/ Cardboard Edison/
industry

Cardboard Edison

May 23, 2018 May 23, 2018/ Cardboard Edison

How games are categorized, and how that can help designers (audio):

http://ludology.libsyn.com/ludology-episode-176-taxonomy-driver

May 23, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

May 23, 2018 May 23, 2018/ Cardboard Edison

How to take feedback from design contests (audio):

http://www.boardgamedesignlab.com/bonus-daniel-fremgen-on-receiving-feedback-from-a-design-contest/

May 23, 2018/ Cardboard Edison/
contests, podcasts

Cardboard Edison

May 22, 2018 May 22, 2018/ Cardboard Edison

Finding time to design while working a full-time job--a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1996796/designing-full-time-job

May 22, 2018/ Cardboard Edison/
process

Cardboard Edison

May 22, 2018 May 22, 2018/ Cardboard Edison

How to improve public-domain artwork for your game:

https://www.theindiegamereport.com/2018/05/fairways-thoughts-3-tips-to-make-public-domain-art-better/

May 22, 2018/ Cardboard Edison/
prototyping

Cardboard Edison

May 22, 2018 May 22, 2018/ Cardboard Edison

How uncertainty in a game "without luck" can feel a lot like luck:

http://www.kindfortress.com/2018/05/22/design-pattern-leveraging-luck/

May 22, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 21, 2018 May 21, 2018/ Cardboard Edison
“Your first game design should be a project that you are able to count the number of components, art, and rules on your hand. That way you can ensure yourself that it will be done.”
— Floyd Lu
May 21, 2018/ Cardboard Edison/
process

Cardboard Edison

May 21, 2018 May 21, 2018/ Cardboard Edison

Thoughts on the role of actions in board games:

http://makethemplay.com/index.php/2018/05/21/taking-actions-how-players-get-things-done-in-board-games/

May 21, 2018/ Cardboard Edison/
theory

Cardboard Edison

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