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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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    • More Games
    • Prototypes
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May 18, 2018 May 18, 2018/ Cardboard Edison

HABA USA Game Design Contest

Use random components to design a family game. Only 200 design kits are available.

Submission deadline: July 20, 2018

http://www.habausa.com/gdc

May 18, 2018/ Cardboard Edison/
contests

Cardboard Edison

May 18, 2018 May 18, 2018/ Cardboard Edison

The benefits of tapping players' creativity, and simple ways of doing it:

https://www.instagram.com/p/Bi7BGLbFG3U/

May 18, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 18, 2018 May 18, 2018/ Cardboard Edison

How to start working on a large, complex game design--a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1994796/how-start-designing-large-complex-game

May 18, 2018/ Cardboard Edison/
process

Cardboard Edison

May 17, 2018 May 17, 2018/ Cardboard Edison

What it's like designing and publishing abstract games:

https://www.inquisitivemeeple.com/publishers-of-play-nestorgames/

May 17, 2018/ Cardboard Edison/
industry, publishing, theory

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

Contest winners discuss what to keep in mind when designing a game for a contest (audio):

https://www.theboardgameworkshop.com/2018/05/wednesday-may-16-2018-38-welcome-to.html

May 16, 2018/ Cardboard Edison/
contests, podcasts

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

Tips for designing dueling games (audio):

http://www.boardgamedesignlab.com/dueling-games-with-brad-talton/

May 16, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

Advice for getting better at giving and receiving criticism (audio):

http://podbay.fm/show/580709168/e/1526047200

May 16, 2018/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

How to use randomness in your design, keeping in mind the game's audience:

http://theforbiddenlimb.libsyn.com/the-roll-sic-of-randomness-ep-67 (audio)

https://www.youtube.com/watch?v=_bfflXCO9cw&t=0s (video)

May 16, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 14, 2018 May 14, 2018/ Cardboard Edison

Pros and cons of designing a game with multi-use cards:

http://hyperbolegames.com/blog/mo-uses-mo-problems

May 14, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 14, 2018 May 14, 2018/ Cardboard Edison

A look at the ways in which "workers" work in board games:

http://makethemplay.com/index.php/2018/05/14/how-to-make-workers-work-in-board-game-design/

May 14, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 14, 2018 May 14, 2018/ Cardboard Edison
“Keep your day job. Not kidding –- most inventors are twenty-year overnight successes. It seems like it should be easier than it really is, and it’s a numbers game. The more games you create, the better your chances of success.”
— Peggy Brown
May 14, 2018/ Cardboard Edison/ /Source
process

Cardboard Edison

May 12, 2018 May 12, 2018/ Cardboard Edison

Morten Monrad Pedersen on designing solo variants:

https://cardboardclash.wordpress.com/2018/05/12/interview-with-morten-monrad-pedersen/

May 12, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 11, 2018 May 11, 2018/ Cardboard Edison
“Understand that a good idea may take as little as an instant, but a good design may take as long as a decade.”
— Reiner Knizia
May 11, 2018/ Cardboard Edison/
process

Cardboard Edison

May 09, 2018 May 09, 2018/ Cardboard Edison
color blindness chart.png
May 09, 2018/ Cardboard Edison/
publishing

Cardboard Edison

May 07, 2018 May 07, 2018/ Cardboard Edison

Examining the relationship between points and money in games:

http://www.kindfortress.com/2018/05/07/design-patterns-a-rich-victory/

May 07, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 07, 2018 May 07, 2018/ Cardboard Edison
“Peers, persistence, passion. All contribute to success as a designer. They support and reinforce one another, forming the base of your practice. The stronger your base, the better you can roll with the highs & lows of a creative field. ”
— Emma Larkins
May 07, 2018/ Cardboard Edison/
industry

Cardboard Edison

May 07, 2018 May 07, 2018/ Cardboard Edison

Uses of event decks in a game design:

http://makethemplay.com/index.php/2018/05/07/four-uses-of-event-decks-in-board-game-design/

May 07, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 07, 2018 May 07, 2018/ Cardboard Edison

Potential "performance indicators" to help you set a goal for your design:

http://hyperbolegames.com/blog/kpis

May 07, 2018/ Cardboard Edison/
process

Cardboard Edison

May 06, 2018 May 06, 2018/ Cardboard Edison

Four card layout design tips:

https://medium.com/@dylanmangini/4-layout-tips-for-designing-card-games-17cc98b89b96

May 06, 2018/ Cardboard Edison/
prototyping

Cardboard Edison

May 06, 2018 May 06, 2018/ Cardboard Edison

For the May 2018 24-hour contest, design a game about slowing or delaying development of something:

https://boardgamegeek.com/thread/1988484/24-hour-contest-may-2018

May 06, 2018/ Cardboard Edison/
contests

Cardboard Edison

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