“Playtesting is the lifeblood of game design. No matter how experienced you are, you must feel the fun.”
Two threads outlining the economics of board game publishing:
A list of some good game design habits to adopt:
https://boardgamegeek.com/blogpost/76291/aqs-what-are-some-game-design-habits-i-should-cons
A database of business consultants for areas including design, playtesting, Kickstarter, social media, marketing, law, accounting and more:
http://www.jamesmathe.com/hitchhikers-guide-to-business-consultants/
How many of your ideas should you throw away? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1982697/how-many-your-ideas-should-you-throw-away
Triangular scoring and its uses in game designs:
http://www.kindfortress.com/2018/04/24/design-patterns-triangular-scoring/
Phoenix Comic Fest – 18 Card Challenge
Deadline: May 26, 2018
http://www.protoaz.com/2018/04/23/phoenix-comic-fest-18-card-challenge/
How to use arcs in a board game design:
http://makethemplay.com/index.php/2018/04/22/how-to-use-arcs-in-board-game-design/
Not sure which design to work on? Here's your chance to poll the community:
https://boardgamegeek.com/thread/1978225/game-design-sanity-check-thread-post-five-design-i
A thread offering ways to foster ideas and innovation in your designs:
https://twitter.com/HyperboleGrant/status/986280900869566464
Tips for getting the most from the playtesting process:
https://www.chitag.com/single-post/2017/11/14/Jim-Harrison---Ten-Tips-for-Testing
2018 League of Designers Workshop and Contest
A monthly virtual game design workshop followed by a contest
Deadline: Sept. 1, 2018, with the workshop portion starting in May
https://boardgamegeek.com/thread/1977363/league-designers-workshop-and-contest-discussion
