A discussion about designing and testing games with a theme or player experience in mind (video)
How to use arcs in a board game design:
http://makethemplay.com/index.php/2018/04/22/how-to-use-arcs-in-board-game-design/
Not sure which design to work on? Here's your chance to poll the community:
https://boardgamegeek.com/thread/1978225/game-design-sanity-check-thread-post-five-design-i
A thread offering ways to foster ideas and innovation in your designs:
https://twitter.com/HyperboleGrant/status/986280900869566464
Tips for getting the most from the playtesting process:
https://www.chitag.com/single-post/2017/11/14/Jim-Harrison---Ten-Tips-for-Testing
2018 League of Designers Workshop and Contest
A monthly virtual game design workshop followed by a contest
Deadline: Sept. 1, 2018, with the workshop portion starting in May
https://boardgamegeek.com/thread/1977363/league-designers-workshop-and-contest-discussion
A discussion about how simultaneous-action-selection mechanisms work (audio):
http://www.theboardgameworkshop.com/2018/04/episode-36-simultaneous-action-selection.html
Solo Game Challenge
Deadline: July 23, 2018
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/solo-game-design-challenge
Tips for pitching using sell sheets (audio):
http://www.boardgamedesignlab.com/pitches-sell-sheets-with-jeremy-commandeur/
What to ask players in a post-test questionnaire--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1975599/post-play-questionnaire
