“Don’t use “thematic” typefaces if they hinder readability. The final rulebook should NOT be less readable than my skeletal beta version that uses Arial or Verdana.”
A thread offering ways to foster ideas and innovation in your designs:
https://twitter.com/HyperboleGrant/status/986280900869566464
Tips for getting the most from the playtesting process:
https://www.chitag.com/single-post/2017/11/14/Jim-Harrison---Ten-Tips-for-Testing
2018 League of Designers Workshop and Contest
A monthly virtual game design workshop followed by a contest
Deadline: Sept. 1, 2018, with the workshop portion starting in May
https://boardgamegeek.com/thread/1977363/league-designers-workshop-and-contest-discussion
A discussion about how simultaneous-action-selection mechanisms work (audio):
http://www.theboardgameworkshop.com/2018/04/episode-36-simultaneous-action-selection.html
Solo Game Challenge
Deadline: July 23, 2018
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/solo-game-design-challenge
Tips for pitching using sell sheets (audio):
http://www.boardgamedesignlab.com/pitches-sell-sheets-with-jeremy-commandeur/
What to ask players in a post-test questionnaire--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1975599/post-play-questionnaire
The right and wrong ways of including examples in rulebooks:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/e-g
Comparing several pledge managers that help with Kickstarter fulfillment:
http://www.jamesmathe.com/story-of-the-3-little-pledge-managers/
Advice for writing rulebooks that are understandable, consistent, and usable:
http://www.leagueofgamemakers.com/following-rules-is-hard-writing-rules-is-harder/
An overview of playtesting--what it is and how to do it:
https://geekandsundry.com/how-to-make-a-game-playtesting-advice-from-game-designers/
