Play published games featuring a mechanic you’re designing around (dice rolling, worker placement, deduction, etc.) Ideally in quick succession. Don’t stress about playing EVERY similar game, but learning a few will help you avoid common pitfalls.
— Emma Larkins
Be an artist, not a scientist. Avoid any fixed methodology, and don’t follow well trampled paths.
— Reiner Knizia
The real danger with making rulebooks is that if the wrong rule is more intuitive than the right one then your players will never open the rulebook again.
— Eric Yurko
When you design a game, 1. Start with something innovative. This is your best chance to end up with something innovative.
— Reiner Knizia