How much should you listen to playtesters?
https://boardgamegeek.com/blogpost/75454/how-much-should-you-listen-playtesters
Tips & Resources for Board Game Designers
How much should you listen to playtesters?
https://boardgamegeek.com/blogpost/75454/how-much-should-you-listen-playtesters
The theme for the April 24-hour contest is "egg":
https://boardgamegeek.com/thread/1969684/24-hour-contest-april-2018
What's your endgame--how different ways of ending a game change players' experience:
How much information you should share about a work in progress:
https://boardgamegeek.com/blogpost/75360/sharing-info-keeping-game-under-wraps
This month's roundup of great board game design links and quotes includes important things to think about as you get started with a new design, a new prototyping resource, unique ways to think about a game's design, lots of rulebook-writing tips, and more.
industry:
process:
theory:
prototyping:
playtesting:
rules:
licensing:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Black Letter Games, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Stephen B Davies, Marcus Howell, Samuel Lees, Doug Levandowski, Nathan Miller, Tony Miller, Neil Roberts, Mike Sette, Isaias Vallejo, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, The Nerd Nighters, Matthew Nguyen, Marcus Ross, VickieGames, Lock Watson, White Wizard Games
Using graphs to visualize the arc of your game and its strategies (video)
Rulebook building 101:
https://docs.google.com/document/d/1ROqi1hXlOVbsZGJRJDziI-HJWLDd3eIGUNbd9l3Q2xg/edit
Free library of icons for board game prototypes:
http://afractalthought.com/fractal-symbols/board-game-library/
Tactics and strategies for each phase of a Kickstarter campaign:
https://tompetgames.wordpress.com/2018/03/26/tactics-strategies-with-kickstarter-veteran-gil-hova/
Advice for dealing with criticism in the board game industry:
https://stonemaiergames.com/kickstarter-lesson-247-how-thick-is-your-skin/
A look at resource-management games (audio):
Part 2: https://www.snakesandlattes.com/podcast/333/Resource-Management-Games,-Part-2-__-Exploring-examples/
How a game's different systems can be coupled to work together well (audio):
http://ludology.libsyn.com/ludology-episode-172-odd-coupling
The purposes that victory points serve in a game design:
http://makethemplay.com/index.php/2018/03/26/victory-points-and-board-game-design/
Advice for making an escape-room game:
https://twitter.com/ShannonCreates/status/977199188256714753
How to use narrative to create a story-driven game (audio):
http://www.boardgamedesignlab.com/story-driven-games-with-jerry-hawthorne/
A discussion about designing microgames (audio):
http://www.theboardgameworkshop.com/2018/03/episode-34-micro-games.html
How to find your game's "core idea":
https://boardgamegeek.com/blogpost/75029/design-diary-sands-time-and-evolution-idea-game
A Kickstarter "launch sequence": the steps to take immediately after launching a project:
http://brandonthegamedev.com/what-to-do-immediately-after-your-kickstarter-launches-a-checklist/
Bite-size tips for early-stage playtesting, late-stage testing, and the whole process:
Tips for designing a word game:
http://www.robin-david.com/2018/03/thoughts-on-designing-word-building.html