“In your gameplay examples, don’t just show WHAT a player is doing. Describe their strategy/intent (the WHY), which usually can’t be communicated just by graphics.”
— Dustin Schwartz
“That’s what separates people that are beginning and people who have been doing this for a long time; you learn that if I really want this game to be great, I might have to cut something out that I think is great, but it’s not working.”
— Gabe Barrett
“Testing and iteration are far more important than planning and inspiration.”
— Tony Miller
“If I ask ‘What makes your game different from other games of the same theme and weight?’ and you can’t answer me? don’t make the game.”
— Avonelle Wing
“If you plan on being a part of the game industry it’s important to know that you can learn more for the cost of a round of drinks than all the money you spent on college.”
— Anthony Racano