Bite-size tips for early-stage playtesting, late-stage testing, and the whole process:
Tips for designing a word game:
http://www.robin-david.com/2018/03/thoughts-on-designing-word-building.html
How to take inspiration from other games without ripping them off:
https://boardgamegeek.com/blogpost/74782/aqs-do-you-ever-worry-about-ripping-other-games
Remote blind playtesting in 10 easy steps:
http://www.kindfortress.com/2018/03/19/blind-remote-playtesting-in-10-easy-steps/
How to develop a marketing strategy for your company or game:
http://brandonthegamedev.com/how-to-choose-use-a-board-game-marketing-strategy-that-works/
Ways of coping with Kickstarter anxiety:
http://brandonthegamedev.com/6-ways-to-cope-with-kickstarter-anxiety-as-a-board-game-dev/
What makes a box functional, fashionable, and provocative (audio):
http://www.boardgamedesignlab.com/boxes-and-packaging-that-sell-with-adam-rehberg/
Why it's important to narrow the focus of your game's design:
https://boardgamegeek.com/blogpost/74721/pick-your-focus-what-it-doesnt-matter-pick-focus
Should you advertise and preview a Kickstarter campaign before launch?
https://stonemaiergames.com/kickstarter-lesson-245-should-you-advertise-and-preview-pre-launch/
What's your game's identifying feature, the thing that makes it memorable?
https://oakleafgames.wordpress.com/2018/03/12/which-one-was-it-identify-your-game/
The most important questions to ask yourself when designing a board game (audio):
http://theforbiddenlimb.libsyn.com/10-questions-to-ask-yourself-when-designing-a-game-ep-65
What you should expect to get from a publisher when you're pitching your game to them:
https://boardgamegeek.com/blogpost/74579/pitch-not-playtest-demo-not-playtest-you-can-still
