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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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March 21, 2018 March 21, 2018/ Cardboard Edison

Tips for designing a word game:

http://www.robin-david.com/2018/03/thoughts-on-designing-word-building.html

March 21, 2018/ Cardboard Edison/
theory

Cardboard Edison

March 20, 2018 March 20, 2018/ Cardboard Edison

How to take inspiration from other games without ripping them off:

https://boardgamegeek.com/blogpost/74782/aqs-do-you-ever-worry-about-ripping-other-games

March 20, 2018/ Cardboard Edison/
process

Cardboard Edison

March 20, 2018 March 20, 2018/ Cardboard Edison

Remote blind playtesting in 10 easy steps:

http://www.kindfortress.com/2018/03/19/blind-remote-playtesting-in-10-easy-steps/

March 20, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

March 19, 2018 March 19, 2018/ Cardboard Edison

How to develop a marketing strategy for your company or game:

http://brandonthegamedev.com/how-to-choose-use-a-board-game-marketing-strategy-that-works/

March 19, 2018/ Cardboard Edison/
publishing

Cardboard Edison

March 16, 2018 March 16, 2018/ Cardboard Edison
“In your gameplay examples, don’t just show WHAT a player is doing. Describe their strategy/intent (the WHY), which usually can’t be communicated just by graphics.”
— Dustin Schwartz
March 16, 2018/ Cardboard Edison/
rules

Cardboard Edison

March 16, 2018 March 16, 2018/ Cardboard Edison
“That’s what separates people that are beginning and people who have been doing this for a long time; you learn that if I really want this game to be great, I might have to cut something out that I think is great, but it’s not working.”
— Gabe Barrett
March 16, 2018/ Cardboard Edison/
process

Cardboard Edison

March 16, 2018 March 16, 2018/ Cardboard Edison
“Testing and iteration are far more important than planning and inspiration.”
— Tony Miller
March 16, 2018/ Cardboard Edison/
process

Cardboard Edison

March 16, 2018 March 16, 2018/ Cardboard Edison
“If I ask ‘What makes your game different from other games of the same theme and weight?’ and you can’t answer me? don’t make the game.”
— Avonelle Wing
March 16, 2018/ Cardboard Edison/
licensing

Cardboard Edison

March 16, 2018 March 16, 2018/ Cardboard Edison
“If you plan on being a part of the game industry it’s important to know that you can learn more for the cost of a round of drinks than all the money you spent on college.”
— Anthony Racano
March 16, 2018/ Cardboard Edison/
industry

Cardboard Edison

March 16, 2018 March 16, 2018/ Cardboard Edison

Ways of coping with Kickstarter anxiety:

http://brandonthegamedev.com/6-ways-to-cope-with-kickstarter-anxiety-as-a-board-game-dev/

March 16, 2018/ Cardboard Edison/
publishing

Cardboard Edison

March 16, 2018 March 16, 2018/ Cardboard Edison

What makes a box functional, fashionable, and provocative (audio):

http://www.boardgamedesignlab.com/boxes-and-packaging-that-sell-with-adam-rehberg/

March 16, 2018/ Cardboard Edison/
publishing

Cardboard Edison

March 13, 2018 March 13, 2018/ Cardboard Edison

Tips for organizing rulebooks: introductions, terminology, visuals, player aids and more:

https://www.patreon.com/posts/17530387

March 13, 2018/ Cardboard Edison/
rules

Cardboard Edison

March 13, 2018 March 13, 2018/ Cardboard Edison

Why it's important to narrow the focus of your game's design:

https://boardgamegeek.com/blogpost/74721/pick-your-focus-what-it-doesnt-matter-pick-focus

March 13, 2018/ Cardboard Edison/
process

Cardboard Edison

March 13, 2018 March 13, 2018/ Cardboard Edison

Should you advertise and preview a Kickstarter campaign before launch?

https://stonemaiergames.com/kickstarter-lesson-245-should-you-advertise-and-preview-pre-launch/

March 13, 2018/ Cardboard Edison/
publishing

Cardboard Edison

March 13, 2018 March 13, 2018/ Cardboard Edison

What's your game's identifying feature, the thing that makes it memorable?

https://oakleafgames.wordpress.com/2018/03/12/which-one-was-it-identify-your-game/

March 13, 2018/ Cardboard Edison/
theory, process, industry

Cardboard Edison

March 12, 2018 March 12, 2018/ Cardboard Edison

Advice for first-time designers on navigating the publishing process, working with a publisher, using Kickstarter and more (audio):

http://gamesalute.libsyn.com/everdell-with-james-wilson

March 12, 2018/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

March 12, 2018 March 12, 2018/ Cardboard Edison

The two opposing mindsets you must have as a game designer:

http://bluecubeboardgames.com/2018/03/09/two-mindsets/

March 12, 2018/ Cardboard Edison/
process

Cardboard Edison

March 12, 2018 March 12, 2018/ Cardboard Edison

The most important questions to ask yourself when designing a board game (audio):

http://theforbiddenlimb.libsyn.com/10-questions-to-ask-yourself-when-designing-a-game-ep-65

March 12, 2018/ Cardboard Edison/
process, theory, industry, podcasts

Cardboard Edison

March 09, 2018 March 09, 2018/ Cardboard Edison

What you should expect to get from a publisher when you're pitching your game to them:

https://boardgamegeek.com/blogpost/74579/pitch-not-playtest-demo-not-playtest-you-can-still

March 09, 2018/ Cardboard Edison/
licensing

Cardboard Edison

March 07, 2018 March 07, 2018/ Cardboard Edison

Pros and cons of taking a long time to develop your game:

https://boardgamegeek.com/thread/1953339/long-development-cycles-pros-and-cons

March 07, 2018/ Cardboard Edison/
process

Cardboard Edison

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