“That’s what separates people that are beginning and people who have been doing this for a long time; you learn that if I really want this game to be great, I might have to cut something out that I think is great, but it’s not working.”
Ways of coping with Kickstarter anxiety:
http://brandonthegamedev.com/6-ways-to-cope-with-kickstarter-anxiety-as-a-board-game-dev/
What makes a box functional, fashionable, and provocative (audio):
http://www.boardgamedesignlab.com/boxes-and-packaging-that-sell-with-adam-rehberg/
Why it's important to narrow the focus of your game's design:
https://boardgamegeek.com/blogpost/74721/pick-your-focus-what-it-doesnt-matter-pick-focus
Should you advertise and preview a Kickstarter campaign before launch?
https://stonemaiergames.com/kickstarter-lesson-245-should-you-advertise-and-preview-pre-launch/
What's your game's identifying feature, the thing that makes it memorable?
https://oakleafgames.wordpress.com/2018/03/12/which-one-was-it-identify-your-game/
The most important questions to ask yourself when designing a board game (audio):
http://theforbiddenlimb.libsyn.com/10-questions-to-ask-yourself-when-designing-a-game-ep-65
What you should expect to get from a publisher when you're pitching your game to them:
https://boardgamegeek.com/blogpost/74579/pitch-not-playtest-demo-not-playtest-you-can-still
Pros and cons of taking a long time to develop your game:
https://boardgamegeek.com/thread/1953339/long-development-cycles-pros-and-cons
How a game design can let players create asymmetry for each other:
http://www.kindfortress.com/2018/03/06/design-patterns-asymmetry-and-player-interaction/
First steps in finding a board game manufacturer:
http://brandonthegamedev.com/how-to-find-a-board-game-printer/
What are the essential elements of a post-apocalyptic theme in a board game? A BoardGameGeek designer forum discussion:
https://boardgamegeek.com/thread/1950700/post-apocalyptic-theme-essentials
