Why it's important to narrow the focus of your game's design:
https://boardgamegeek.com/blogpost/74721/pick-your-focus-what-it-doesnt-matter-pick-focus
Tips & Resources for Board Game Designers
Why it's important to narrow the focus of your game's design:
https://boardgamegeek.com/blogpost/74721/pick-your-focus-what-it-doesnt-matter-pick-focus
Should you advertise and preview a Kickstarter campaign before launch?
https://stonemaiergames.com/kickstarter-lesson-245-should-you-advertise-and-preview-pre-launch/
What's your game's identifying feature, the thing that makes it memorable?
https://oakleafgames.wordpress.com/2018/03/12/which-one-was-it-identify-your-game/
Advice for first-time designers on navigating the publishing process, working with a publisher, using Kickstarter and more (audio):
The two opposing mindsets you must have as a game designer:
The most important questions to ask yourself when designing a board game (audio):
http://theforbiddenlimb.libsyn.com/10-questions-to-ask-yourself-when-designing-a-game-ep-65
What you should expect to get from a publisher when you're pitching your game to them:
https://boardgamegeek.com/blogpost/74579/pitch-not-playtest-demo-not-playtest-you-can-still
Pros and cons of taking a long time to develop your game:
https://boardgamegeek.com/thread/1953339/long-development-cycles-pros-and-cons
Tips for approaching a publisher and making your best first impression:
How a game design can let players create asymmetry for each other:
http://www.kindfortress.com/2018/03/06/design-patterns-asymmetry-and-player-interaction/
How to "overthink" a game design and prevent problems before they show up (video)
First steps in finding a board game manufacturer:
http://brandonthegamedev.com/how-to-find-a-board-game-printer/
What are the essential elements of a post-apocalyptic theme in a board game? A BoardGameGeek designer forum discussion:
https://boardgamegeek.com/thread/1950700/post-apocalyptic-theme-essentials
How "liabilities" function in board games:
http://makethemplay.com/index.php/2018/03/05/in-game-economics-liabilities/
How 40 board game creators built their crowd before launching a crowdfunding campaign:
2018 BostonFIG Tabletop Game Design Showcase
A discussion about cooperative play in games (video)
Three pieces of advice for taking feedback from playtesters (video)
A discussion of dice games (video)
The benefits of helping out fellow game makers: