“Who are you designing your game for? You? Go wild with weird mechanics. Friends? Listen & tune the game to suit them. A publisher? Learn to pitch a product to a business - you’re B2B. The world? It’s a product in the market that you will need to sell.”
A beginner's guide to using Facebook ads to promote a Kickstarter campaign:
https://stonemaiergames.com/a-beginners-guide-to-facebook-ads/
Pitch video do's and don'ts:
https://www.maydaygames.com/blogs/news/shut-up-play-some-rock-n-roll
Tips to make sure you don't fail when shipping your game:
http://blog.nskn.net/top-5-shipping-tips-to-not-fail-horribly-on-kickstarter/
Korea Boardgames 2018 Design Contest
Deadline: June 1, 2018
Prizes: cash and publication offer
https://boardgamegeek.com/thread/1939648/korea-boardgames-2018-design-contest
2018 Two-Player PnP Game Design Contest
Deadline: April 14, 2018
Prizes: GeekGold
https://boardgamegeek.com/thread/1939295/2018-two-player-pnp-game-design-contest
What can be done to discourage analysis paralysis? A BoardGameGeek design forum discussion:
https://boardgamegeek.com/thread/1937890/analysis-paralysis-and-heavy-strategic-games-multi
The importance of pursuing drastically different ideas for a game design (audio):
http://cardboardarchitects.libsyn.com/episode-93-forks-in-the-road
Ways that games can prod players into asymmetrical positions:
http://www.kindfortress.com/2018/02/05/design-patterns-asymmetry-and-opacity/
How to create board game specs and files for your printer:
http://brandonthegamedev.com/how-to-create-board-game-specs-and-files-for-your-printer/
What makes a racing game great:
http://www.mechanics-and-meeples.com/2018/02/05/the-anatomy-of-racing-games-what-makes-a-great-race/
The requirement for the February 2018 24-hour contest is "technique":
https://boardgamegeek.com/thread/1932484/24-hour-contest-february-2018
