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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • More Games
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February 21, 2018 February 21, 2018/ Cardboard Edison
“Who are you designing your game for? You? Go wild with weird mechanics. Friends? Listen & tune the game to suit them. A publisher? Learn to pitch a product to a business - you’re B2B. The world? It’s a product in the market that you will need to sell.”
— Emma Larkins
February 21, 2018/ Cardboard Edison/
process

Cardboard Edison

February 20, 2018 February 20, 2018/ Cardboard Edison

The value of giving players short-term goals:

http://bluecubeboardgames.com/2018/02/16/short-term-goals/

February 20, 2018/ Cardboard Edison/
theory

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February 15, 2018 February 15, 2018/ Cardboard Edison

A beginner's guide to using Facebook ads to promote a Kickstarter campaign:

https://stonemaiergames.com/a-beginners-guide-to-facebook-ads/

February 15, 2018/ Cardboard Edison/
publishing

Cardboard Edison

February 15, 2018 February 15, 2018/ Cardboard Edison

Pitch video do's and don'ts:

https://www.maydaygames.com/blogs/news/shut-up-play-some-rock-n-roll

February 15, 2018/ Cardboard Edison/
licensing

Cardboard Edison

February 14, 2018 February 14, 2018/ Cardboard Edison
“You don’t have to agree with your playtesters’ feedback—it is to your benefit to try to understand it—but either way, make a note and thank them, but never argue with players whose feedback you solicited.”
— Jay Treat
February 14, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

February 14, 2018 February 14, 2018/ Cardboard Edison
“Talk about game design with other game designers, and also let people tell you what they love about games.”
— JR Honeycutt
February 14, 2018/ Cardboard Edison/
process

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February 14, 2018 February 14, 2018/ Cardboard Edison

Tips to make sure you don't fail when shipping your game:

http://blog.nskn.net/top-5-shipping-tips-to-not-fail-horribly-on-kickstarter/

February 14, 2018/ Cardboard Edison/
publishing

Cardboard Edison

February 14, 2018 February 14, 2018/ Cardboard Edison
“Sometimes, after feeling super frustrated with a certain game not coming together, you toss all the loose puzzle pieces in a box and run away. Then, later, you open the box to find the puzzle magically solved. Time is sometimes the best playtester.”
— Scott Almes
February 14, 2018/ Cardboard Edison/
process

Cardboard Edison

February 14, 2018 February 14, 2018/ Cardboard Edison
“Negative feedback is a designer’s life blood. Positive feedback feels nice, but doesn’t improve your game. Though it stings initially, you learn to love negative feedback, because your game’s flaws will come out and you want to hear them Before your game goes to press.”
— Jay Treat
February 14, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

February 14, 2018 February 14, 2018/ Cardboard Edison

Korea Boardgames 2018 Design Contest

Deadline: June 1, 2018

Prizes: cash and publication offer

https://boardgamegeek.com/thread/1939648/korea-boardgames-2018-design-contest

February 14, 2018/ Cardboard Edison/
contests

Cardboard Edison

February 13, 2018 February 13, 2018/ Cardboard Edison

2018 Two-Player PnP Game Design Contest

Deadline: April 14, 2018

Prizes: GeekGold

https://boardgamegeek.com/thread/1939295/2018-two-player-pnp-game-design-contest

February 13, 2018/ Cardboard Edison/
contests

Cardboard Edison

February 12, 2018 February 12, 2018/ Cardboard Edison
“The trick is prioritizing done over good.
Each revision makes the thing better, and enough revisions make it good.
But you can’t revise what isn’t done.”
— Jay Treat
February 12, 2018/ Cardboard Edison/
process

Cardboard Edison

February 12, 2018 February 12, 2018/ Cardboard Edison

What can be done to discourage analysis paralysis? A BoardGameGeek design forum discussion:

https://boardgamegeek.com/thread/1937890/analysis-paralysis-and-heavy-strategic-games-multi

February 12, 2018/ Cardboard Edison/
theory

Cardboard Edison

February 09, 2018 February 09, 2018/ Cardboard Edison

Considerations between different types of auctions in games:

http://bluecubeboardgames.com/2018/02/09/auction-mechanics/

February 09, 2018/ Cardboard Edison/
theory

Cardboard Edison

February 08, 2018 February 08, 2018/ Cardboard Edison

The importance of pursuing drastically different ideas for a game design (audio):

http://cardboardarchitects.libsyn.com/episode-93-forks-in-the-road

February 08, 2018/ Cardboard Edison/
process, podcasts

Cardboard Edison

February 06, 2018 February 06, 2018/ Cardboard Edison
“You will be one game better at #gamedesign after each game you design. Don’t feel like your early darlings are the best you’ll do. Move on. Design better games.”
— Peter C. Hayward
February 06, 2018/ Cardboard Edison/
process

Cardboard Edison

February 06, 2018 February 06, 2018/ Cardboard Edison

Ways that games can prod players into asymmetrical positions:

http://www.kindfortress.com/2018/02/05/design-patterns-asymmetry-and-opacity/

February 06, 2018/ Cardboard Edison/
theory

Cardboard Edison

February 05, 2018 February 05, 2018/ Cardboard Edison

How to create board game specs and files for your printer:

http://brandonthegamedev.com/how-to-create-board-game-specs-and-files-for-your-printer/

February 05, 2018/ Cardboard Edison/
publishing

Cardboard Edison

February 05, 2018 February 05, 2018/ Cardboard Edison

What makes a racing game great:

http://www.mechanics-and-meeples.com/2018/02/05/the-anatomy-of-racing-games-what-makes-a-great-race/

February 05, 2018/ Cardboard Edison/
theory

Cardboard Edison

February 02, 2018 February 02, 2018/ Cardboard Edison

The requirement for the February 2018 24-hour contest is "technique":

https://boardgamegeek.com/thread/1932484/24-hour-contest-february-2018

February 02, 2018/ Cardboard Edison/
contests

Cardboard Edison

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