A beginner's guide to using Facebook ads to promote a Kickstarter campaign:
https://stonemaiergames.com/a-beginners-guide-to-facebook-ads/
Tips & Resources for Board Game Designers
A beginner's guide to using Facebook ads to promote a Kickstarter campaign:
https://stonemaiergames.com/a-beginners-guide-to-facebook-ads/
Pitch video do's and don'ts:
https://www.maydaygames.com/blogs/news/shut-up-play-some-rock-n-roll
“You don’t have to agree with your playtesters’ feedback—it is to your benefit to try to understand it—but either way, make a note and thank them, but never argue with players whose feedback you solicited.”
“Talk about game design with other game designers, and also let people tell you what they love about games.”
Tips to make sure you don't fail when shipping your game:
http://blog.nskn.net/top-5-shipping-tips-to-not-fail-horribly-on-kickstarter/
“Sometimes, after feeling super frustrated with a certain game not coming together, you toss all the loose puzzle pieces in a box and run away. Then, later, you open the box to find the puzzle magically solved. Time is sometimes the best playtester.”
“Negative feedback is a designer’s life blood. Positive feedback feels nice, but doesn’t improve your game. Though it stings initially, you learn to love negative feedback, because your game’s flaws will come out and you want to hear them Before your game goes to press.”
Korea Boardgames 2018 Design Contest
Deadline: June 1, 2018
Prizes: cash and publication offer
https://boardgamegeek.com/thread/1939648/korea-boardgames-2018-design-contest
2018 Two-Player PnP Game Design Contest
Deadline: April 14, 2018
Prizes: GeekGold
https://boardgamegeek.com/thread/1939295/2018-two-player-pnp-game-design-contest
“The trick is prioritizing done over good.
Each revision makes the thing better, and enough revisions make it good.
But you can’t revise what isn’t done.”
What can be done to discourage analysis paralysis? A BoardGameGeek design forum discussion:
https://boardgamegeek.com/thread/1937890/analysis-paralysis-and-heavy-strategic-games-multi
Considerations between different types of auctions in games:
The importance of pursuing drastically different ideas for a game design (audio):
http://cardboardarchitects.libsyn.com/episode-93-forks-in-the-road
“You will be one game better at #gamedesign after each game you design. Don’t feel like your early darlings are the best you’ll do. Move on. Design better games.”
Ways that games can prod players into asymmetrical positions:
http://www.kindfortress.com/2018/02/05/design-patterns-asymmetry-and-opacity/
How to create board game specs and files for your printer:
http://brandonthegamedev.com/how-to-create-board-game-specs-and-files-for-your-printer/
What makes a racing game great:
http://www.mechanics-and-meeples.com/2018/02/05/the-anatomy-of-racing-games-what-makes-a-great-race/
The requirement for the February 2018 24-hour contest is "technique":
https://boardgamegeek.com/thread/1932484/24-hour-contest-february-2018
Rulebooks that nail it--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1932289/best-rule-book-your-humble-opinion
Five things to do before launching your first Kickstarter:
http://blog.nskn.net/top-5-things-to-do-before-launching-your-first-kickstarter/