“I believe that the best possible skill you can develop as a designer is the ability to ‘read’ people well - to know if they’re having fun or not, regardless of what they may tell you.”
Different ways of thinking about depth in games:
https://www.northstargames.com/blogs/secret-fun/deep-games-are-legacy-games
Geekway to the West 2018 Game Design Contest
Entrants must attend the convention
Deadline: Feb. 28, 2018
Prize: publishing offer from Indie Boards & Cards
https://geekwaytothewest.com/home/events/game-design-contest/
Jamey Stegmaier tackles a variety of topics related to crowdfunding (video):
https://www.youtube.com/playlist?list=PL8FIBt9V_Bnv1m3Hlesorj7O4gQ_-eY1O
Ways that wargame designers can give players the experience they want to:
https://katiesgamecorner.com/2018/01/25/who-are-you-by-geoff-engelstein/
Three podcasts discuss what to expect when working with a publisher:
http://www.buildingthegamepodcast.com/2018/01/21/episode-295-robs-gone-and-the-worst-guest-ever/
http://www.boardgamedesignlab.com/how-a-publisher-develops-games-with-alan-emrich/
Bringing an unusual game design to a playtest event? Advice for some common "uncommon" games:
https://boardgamegeek.com/thread/1924953/and-now-something-completely-different-other-types
What to do before reaching out to reviewers:
http://brandonthegamedev.com/how-to-get-your-board-game-reviewed/
Things to consider when using an unusual theme for your game:
https://dzayas.com/advice/alternative-themes-andrew-russell-birkett/
Game Pieces Only Challenge
Design a game without any printed components
Deadline: April 20, 2018
Prizes: cash, The Game Crafter points and shop credit, and more
https://www.thegamecrafter.com/contests/game-pieces-only-challenge
