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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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February 01, 2018 February 01, 2018/ Cardboard Edison
“I believe that the best possible skill you can develop as a designer is the ability to ‘read’ people well - to know if they’re having fun or not, regardless of what they may tell you.”
— Behrooz Shahriari
February 01, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

February 01, 2018 February 01, 2018/ Cardboard Edison
“You don’t have to know where a game will end up when you start designing. Leaping into a design with only minor preparation can lead to fantastic discoveries!”
— Emma Larkins
February 01, 2018/ Cardboard Edison/
process

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January 31, 2018 January 31, 2018/ Cardboard Edison

Different ways of thinking about depth in games:

https://www.northstargames.com/blogs/secret-fun/deep-games-are-legacy-games

January 31, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 31, 2018 January 31, 2018/ Cardboard Edison

Geekway to the West 2018 Game Design Contest

Entrants must attend the convention

Deadline: Feb. 28, 2018

Prize: publishing offer from Indie Boards & Cards

https://geekwaytothewest.com/home/events/game-design-contest/

January 31, 2018/ Cardboard Edison/
contests

Cardboard Edison

January 29, 2018 January 29, 2018/ Cardboard Edison

Jamey Stegmaier tackles a variety of topics related to crowdfunding (video):

https://www.youtube.com/playlist?list=PL8FIBt9V_Bnv1m3Hlesorj7O4gQ_-eY1O

January 29, 2018/ Cardboard Edison/
publishing

Cardboard Edison

January 29, 2018 January 29, 2018/ Cardboard Edison
“Sit down and work out why people like a game that you hate. Try to make a game that taps into that reason, but solves your problems with the game.”
— Peter C. Hayward
January 29, 2018/ Cardboard Edison/
process

Cardboard Edison

January 29, 2018 January 29, 2018/ Cardboard Edison

How board games can integrate role-playing (video)

January 29, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 29, 2018 January 29, 2018/ Cardboard Edison

Techniques for designing low-interaction games--creating engaging experiences without conflict (audio):

http://ludology.libsyn.com/ludology-episode-168-kumbaya

January 29, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 26, 2018 January 26, 2018/ Cardboard Edison
“You probably have an idea of how you want players to play your game, and if you have good incentives, players should generally follow your plan. But be aware of other things players could do and if those things would be a dominant strategy.”
— Chris Anderson
January 26, 2018/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

January 26, 2018 January 26, 2018/ Cardboard Edison

Ways that wargame designers can give players the experience they want to:

https://katiesgamecorner.com/2018/01/25/who-are-you-by-geoff-engelstein/

January 26, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 26, 2018 January 26, 2018/ Cardboard Edison
“It’s not inherently a problem if your game involving doing the same thing each turn. It’s only a problem if it doesn’t feel different as the game progresses. You can accomplish this in a few ways; the two most common are escalation and a changing game state.”
— Peter C. Hayward
January 26, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 25, 2018 January 25, 2018/ Cardboard Edison

Balance and asymmetry in game design (video)

January 25, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 25, 2018 January 25, 2018/ Cardboard Edison

Three podcasts discuss what to expect when working with a publisher:

http://www.buildingthegamepodcast.com/2018/01/21/episode-295-robs-gone-and-the-worst-guest-ever/

http://www.boardgamedesignlab.com/how-a-publisher-develops-games-with-alan-emrich/

http://thegamecrafter.libsyn.com/a-publisher-perspective-with-chris-leder-and-the-game-crafter-episode-159

January 25, 2018/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

January 24, 2018 January 24, 2018/ Cardboard Edison

A discussion of the challenges and opportunities presented by the legacy game format (video)

January 24, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 23, 2018 January 23, 2018/ Cardboard Edison

Bringing an unusual game design to a playtest event? Advice for some common "uncommon" games:

https://boardgamegeek.com/thread/1924953/and-now-something-completely-different-other-types

January 23, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

January 19, 2018 January 19, 2018/ Cardboard Edison
“If you don’t want to play your game 100 times, no one else will want to play it 10 times.”
— Peter C. Hayward
January 19, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

January 19, 2018 January 19, 2018/ Cardboard Edison

What to do before reaching out to reviewers:

http://brandonthegamedev.com/how-to-get-your-board-game-reviewed/

January 19, 2018/ Cardboard Edison/
publishing

Cardboard Edison

January 19, 2018 January 19, 2018/ Cardboard Edison

Things to consider when using an unusual theme for your game:

https://dzayas.com/advice/alternative-themes-andrew-russell-birkett/

January 19, 2018/ Cardboard Edison/
industry, theory, publishing

Cardboard Edison

January 18, 2018 January 18, 2018/ Cardboard Edison

Why a publisher isn't going to steal your game:

http://blog.nskn.net/we-aint-stealin-your-game/

January 18, 2018/ Cardboard Edison/
licensing

Cardboard Edison

January 18, 2018 January 18, 2018/ Cardboard Edison

Game Pieces Only Challenge

Design a game without any printed components

Deadline: April 20, 2018

Prizes: cash, The Game Crafter points and shop credit, and more

https://www.thegamecrafter.com/contests/game-pieces-only-challenge

January 18, 2018/ Cardboard Edison/
contests

Cardboard Edison

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