Sit down and work out why people like a game that you hate. Try to make a game that taps into that reason, but solves your problems with the game.
— Peter C. Hayward
You probably have an idea of how you want players to play your game, and if you have good incentives, players should generally follow your plan. But be aware of other things players could do and if those things would be a dominant strategy.
— Chris Anderson
It’s not inherently a problem if your game involving doing the same thing each turn. It’s only a problem if it doesn’t feel different as the game progresses. You can accomplish this in a few ways; the two most common are escalation and a changing game state.
— Peter C. Hayward
If you don’t want to play your game 100 times, no one else will want to play it 10 times.
— Peter C. Hayward
You know you’re getting close when people end your game and start discussing strategy and what they wish they’d done differently, not just what’s broken or unfun. You know you’re there when people insist on playing again. Not agree to play again; insist.
— Peter C. Hayward
The fewer rules that people have to remember, the more time they can spend enjoying your game.
— Peter C. Hayward