Balancing games is deceptively difficult. Even worse, there are subtle reasons why even if a game is perfectly, mathematically, demonstrably balanced, players will likely have even LESS fun. From systems like Microsoft TrueSkill or ELO rankings to everyone complaining about how overpowered Hanzo is (he's not), join GeekNights for an exploration of how and why (and sometimes why NOT) to balance games.

Balance and asymmetry in game design (video)

Ben Rosset and Alex Corrao from Panda Game Manufacting presented a crash course on game manufacturing at ProtoTO on Saturday, September 30, 2017. In this insightful presentation, they offered tips on component choices, explained the production process, gave ideas for running a Kickstarter campaign, and took questions about game manufacturing.

A crash course in board game manufacturing (video)