Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


January 25, 2018 January 25, 2018/ Cardboard Edison

Balance and asymmetry in game design (video)

January 25, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 25, 2018 January 25, 2018/ Cardboard Edison

Three podcasts discuss what to expect when working with a publisher:

http://www.buildingthegamepodcast.com/2018/01/21/episode-295-robs-gone-and-the-worst-guest-ever/

http://www.boardgamedesignlab.com/how-a-publisher-develops-games-with-alan-emrich/

http://thegamecrafter.libsyn.com/a-publisher-perspective-with-chris-leder-and-the-game-crafter-episode-159

January 25, 2018/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

January 24, 2018 January 24, 2018/ Cardboard Edison

A discussion of the challenges and opportunities presented by the legacy game format (video)

January 24, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 23, 2018 January 23, 2018/ Cardboard Edison

Bringing an unusual game design to a playtest event? Advice for some common "uncommon" games:

https://boardgamegeek.com/thread/1924953/and-now-something-completely-different-other-types

January 23, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

January 19, 2018 January 19, 2018/ Cardboard Edison
“If you don’t want to play your game 100 times, no one else will want to play it 10 times.”
— Peter C. Hayward
January 19, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

January 19, 2018 January 19, 2018/ Cardboard Edison

What to do before reaching out to reviewers:

http://brandonthegamedev.com/how-to-get-your-board-game-reviewed/

January 19, 2018/ Cardboard Edison/
publishing

Cardboard Edison

January 19, 2018 January 19, 2018/ Cardboard Edison

Things to consider when using an unusual theme for your game:

https://dzayas.com/advice/alternative-themes-andrew-russell-birkett/

January 19, 2018/ Cardboard Edison/
industry, theory, publishing

Cardboard Edison

January 18, 2018 January 18, 2018/ Cardboard Edison

Why a publisher isn't going to steal your game:

http://blog.nskn.net/we-aint-stealin-your-game/

January 18, 2018/ Cardboard Edison/
licensing

Cardboard Edison

January 18, 2018 January 18, 2018/ Cardboard Edison

Game Pieces Only Challenge

Design a game without any printed components

Deadline: April 20, 2018

Prizes: cash, The Game Crafter points and shop credit, and more

https://www.thegamecrafter.com/contests/game-pieces-only-challenge

January 18, 2018/ Cardboard Edison/
contests

Cardboard Edison

January 16, 2018 January 16, 2018/ Cardboard Edison
“You know you’re getting close when people end your game and start discussing strategy and what they wish they’d done differently, not just what’s broken or unfun. You know you’re there when people insist on playing again. Not agree to play again; insist.”
— Peter C. Hayward
January 16, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

January 12, 2018 January 12, 2018/ Cardboard Edison

Five lessons for building a place for yourself in the board game industry:

http://brandonthegamedev.com/5-massive-mental-shifts-i-made-while-breaking-into-the-board-game-industry/

January 12, 2018/ Cardboard Edison/
industry

Cardboard Edison

January 11, 2018 January 11, 2018/ Cardboard Edison
“The fewer rules that people have to remember, the more time they can spend enjoying your game.”
— Peter C. Hayward
January 11, 2018/ Cardboard Edison/
rules

Cardboard Edison

January 11, 2018 January 11, 2018/ Cardboard Edison

A crash course in board game manufacturing (video)

January 11, 2018/ Cardboard Edison/
publishing

Cardboard Edison

January 11, 2018 January 11, 2018/ Cardboard Edison

Deep Water Games Card Game Design Competition

Design a small, thematic card game

Deadline: Feb. 10, 2018

Prize: $100 and possible publication

https://www.deepwatergaming.com/contest/

January 11, 2018/ Cardboard Edison/
contests

Cardboard Edison

January 11, 2018 January 11, 2018/ Cardboard Edison
“Your card text is an extension of your rulebook. Make sure it gets the same amount of TLC in development.”
— Dustin Schwartz
January 11, 2018/ Cardboard Edison/
rules

Cardboard Edison

January 10, 2018 January 10, 2018/ Cardboard Edison

Don Eskridge, designer of The Resistance, on creating a social deduction game (audio):

http://www.boardgamedesignlab.com/designing-social-deduction-games-with-don-eskridge/

January 10, 2018/ Cardboard Edison/
theory, playtesting, podcasts

Cardboard Edison

January 08, 2018 January 08, 2018/ Cardboard Edison

Seven pieces of advice for attending playtesting events:

https://boardgamegeek.com/thread/1914655/7-lessons-learned-unpub-midwest-game-designer

January 08, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

January 08, 2018 January 08, 2018/ Cardboard Edison

Some things that make a game un-fun, and how to turn them around:

http://makethemplay.com/index.php/2018/01/08/learning-about-interesting-choices-from-board-games-that-arent-fun/

January 08, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 08, 2018 January 08, 2018/ Cardboard Edison

Five high-level tips for playtesting, including taking notes, receiving feedback, and more:

https://boardgamegeek.com/blogpost/72469/5-things-i-have-learned-playtesting

January 08, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

January 08, 2018 January 08, 2018/ Cardboard Edison
“Your first tests don’t have to be dreadful! From the start, focus on the core of your game. Focus on the heart that will make or break your project, the thesis statement of your design. Make sure the core of the game is fun, or has the potential for fun. Make sure that it has something unique, and that the incentives to win are useful and there.”
— Grant Rodiek
January 08, 2018/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games