“Before you spend hours and hours writing content for a prototype, playtest the core, core mechanic of your game. If that isn’t at least a little fun before any content is added, it’s not worth making.”
— Peter C. Hayward
“When you design something and get it out, there are some who will not like it, no matter how much effort you put in. And that’s okay- there is something else out there for them. The main thing is to get it out... Don’t be so worried about what people will think.”
— Byron Collins

Writing a comprehensible rulebook (video)

Why "dead" turns and lose-a-turn mechanisms are frowned upon in modern games (video)

Marketing and distribution insights for publishers and designers (video)