“Before you spend hours and hours writing content for a prototype, playtest the core, core mechanic of your game. If that isn’t at least a little fun before any content is added, it’s not worth making.”
Two articles exploring potential ways of designing a game's endpoint:
http://www.gamesprecipice.com/endings/
http://makethemplay.com/index.php/2017/12/27/5-ways-of-ending-your-board-game/
The purposes of blind playtesting, and how to know when you've done it enough:
http://brandonthegamedev.com/how-many-blind-play-tests-does-your-board-game-really-need/
Intellectual property, trademark and liability in board games (audio):
http://thegamecrafter.libsyn.com/game-law-with-zach-strebeck-and-the-game-crafter-episode154
Advice for how to create a good player experience (audio):
http://www.boardgamedesignlab.com/crafting-the-player-experience-with-matt-leacock/
How a game's structure can affect player engagement (audio):
http://ludology.libsyn.com/ludology-episode-166-impulse-control
How long it will take to make your game, at a bare minimum:
http://brandonthegamedev.com/the-long-haul-project-why-making-games-takes-a-long-time/
Advice for how to filter playtester feedback (audio):
http://thegamecrafter.libsyn.com/filtering-feedback-with-the-game-crafter-episode153
Some of the challenges that come with using licensed IP in a board game (audio):
http://theforbiddenlimb.libsyn.com/total-recall-post-mortem-ep-62
How to make prototype tiles that last:
https://boardgamegeek.com/blogpost/71644/hands-practical-guide-making-prototype-tiles-last
Are there principles of "good" game design, and if so what are they? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1900554/open-discussion-principles-good-design-and-poor-de
Different ways of handling turn order in a combat-based game:
https://www.reddit.com/r/tabletopgamedesign/comments/7if8z0/discussing_turn_structure_in_wargaming/
The ins and outs of designing an escape-room game (audio):
http://www.boardgamedesignlab.com/designing-escape-room-games-with-juliana-patel-and-ariel-rubin/
Advice for young board game designers:
https://boardgamegeek.com/thread/1897177/advice-my-7th-grade-designers
