Make sure you look critically at every aspect of your game, and have new players look at your game with fresh eyes. They may notice something you’ve missed.
— Chris Anderson
Drown your game in passion and play testing. Get hundreds of people to play it, and then listen to their feedback. Specifically, listen to the problems they isolate, but not necessarily their solutions. That’s your job.
— Marc Neidlinger

Cardboard Edison's Favorite Tips & Resources - October 2017

This month our roundup of favorite board game design tips and links includes advice for pitching to publishers and for publishing yourself, insights on game design theory, a way to get your design juices flowing and more.

theory:

process:

licensing:

publishing:

playtesting:

  • “Even if you work alone, you *really* need blind playtesters who don’t care about your feelings. That’s how good games get made.” - Brandon Rollins


Cardboard Edison is supported by our patrons on Patreon.

ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Stephen B Davies, Scot Duvall, Doug Levandowski, Aaron Lim, Nathan Miller, Anthony Ortega, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe

APPRENTICES: Darren Broad, Kiva Fecteau, Scott Gottreu, Nicole Kline, Scott Martel Jr., The Nerd Nighters, Neil Roberts, Marcus Ross, Sean Rumble, VickieGames

Start with a mission statement – something that is distinct and unique from available options and pursue that. We are spoiled for options right now in the board game world and the ability to stand out is what will determine your success.
— Artem Safarov