Questions to help identify the best playtesters for you:
https://stonemaiergames.com/kickstarter-lesson-236-select-the-best-testers/
Tips & Resources for Board Game Designers
Questions to help identify the best playtesters for you:
https://stonemaiergames.com/kickstarter-lesson-236-select-the-best-testers/
Things to think about before, during and after a playtest:
https://boardgamegeek.com/thread/1880011/how-listen-designers-guide-feedback-during-testing
“Drown your game in passion and play testing. Get hundreds of people to play it, and then listen to their feedback. Specifically, listen to the problems they isolate, but not necessarily their solutions. That’s your job.”
How to set a Kickstarter funding goal by working from the gameplay experience:
What makes a scary game work? (audio)
Asymmetry in board games, and the challenges it poses for designers (audio):
http://ludology.libsyn.com/ludology-episode-163-a-pain-in-the-asymmetry
Best practices for attending a designer-publisher speed dating event:
http://www.boardgamebuilders.com/news/2017/11/6/designer-publisher-speed-dating-best-practices
Ways that games limit the effectiveness of getting more workers:
http://www.kindfortress.com/2017/11/06/design-pattern-dont-work-harder-work-smarter/
How to get past the excuses for not starting to make your game:
2018 54-Card Game Contest
Deadline: Feb. 28, 2018
Prizes: cash and potential publication
https://boardgamegeek.com/thread/1878665/upcoming-2018-54-card-game-contest
Ways to counter turn order advantage:
Card Editor, a free open-source prototype card-making program:
https://boardgamegeek.com/thread/1876312/card-editor-free-open-source-gui-tool-creating-boa
The requirement for the November 2017 24-hour contest is "solo":
https://boardgamegeek.com/thread/1876007/24-hour-contest-november-2017
This month our roundup of favorite board game design tips and links includes advice for pitching to publishers and for publishing yourself, insights on game design theory, a way to get your design juices flowing and more.
theory:
process:
licensing:
publishing:
playtesting:
“Even if you work alone, you *really* need blind playtesters who don’t care about your feelings. That’s how good games get made.” - Brandon Rollins
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Scot Duvall, Doug Levandowski, Aaron Lim, Nathan Miller, Anthony Ortega, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe
APPRENTICES: Darren Broad, Kiva Fecteau, Scott Gottreu, Nicole Kline, Scott Martel Jr., The Nerd Nighters, Neil Roberts, Marcus Ross, Sean Rumble, VickieGames
Advice for first-time board game publishers on Kickstarter (audio):
How corporate-meeting techniques can be applied to post-playtest conversations:
Should games aim to discourage cheating? A Reddit tabletop game design forum discussion:
“Start with a mission statement – something that is distinct and unique from available options and pursue that. We are spoiled for options right now in the board game world and the ability to stand out is what will determine your success.”
“NEVER rush a design. When it’s ready, it’s ready. If you haven’t tested enough, don’t even try to bring it to market. Take as long as you need to with it.”
Helaina Cappel on designing family-friendly games, bringing a game to market, what to do before launching on Kickstarter and more:
http://www.theindiegamereport.com/cardboarding-with-carla-haunt-the-house/