“Don’t ask irrelevant questions – know where you are in your process and tailor questions for your test.”
Escape Room in a Box Game Design Challenge
Deadline: April 3, 2018
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/escape-room-challenge
Keeping the manufacturing process in mind while designing (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-54-ben-rosset-panda-game
A brainstorming exercise for creating a new board game:
http://www.cudoplays.com/board-game-brainstorm-the-cure-for-game-designers-block/
Ways to use asymmetry and variable player powers (audio):
https://www.buzzsprout.com/48513/581555-episode-36-asymmetry-and-variable-player-powers
What to do after getting negative playtest feedback on your design:
http://brandonthegamedev.com/how-to-turn-negative-play-test-feedback-into-a-brilliant-game/
“As a designer, you go deep into the mechanisms and begin to form strong opinions as you work through the game in your mind’s eye. You begin to know all the details by heart. Nevertheless, it is extremely important to test every detail, and patiently make notes for improvements because conflicts arise when a change clashes with other existing rules.”
2017 Children's Game Print and Play Design Contest
Deadline: Nov. 26, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1867573/2017-childrens-game-print-and-play-design-contest
A look at "forcing lines," where players exert control over their opponents' options:
http://www.kindfortress.com/2017/10/17/design-pattern-may-the-force-be-with-you/
Evan Derrick on designing thematic games (audio):
http://www.buildingthegamepodcast.com/2017/10/08/episode-280-evan-derrick-and-thematic-detectives/
http://www.boardgamedesignlab.com/theme-and-how-to-bring-it-out-with-evan-derrick/
