A brainstorming exercise for creating a new board game:
http://www.cudoplays.com/board-game-brainstorm-the-cure-for-game-designers-block/
Tips & Resources for Board Game Designers
A brainstorming exercise for creating a new board game:
http://www.cudoplays.com/board-game-brainstorm-the-cure-for-game-designers-block/
“Playtesters enjoying the game doesn’t imply there is nothing to change, and vice versa.”
“Never forget how important hope is to your players. The longest odds make the greatest moments.”
A look at the Euro and American styles of board game design (audio):
“Even if you work alone, you *really* need blind playtesters who don’t care about your feelings. That’s how good games get made.”
Ways to use asymmetry and variable player powers (audio):
https://www.buzzsprout.com/48513/581555-episode-36-asymmetry-and-variable-player-powers
“Instead of: ‘That question’s answered in the rules.’ Think – ‘Can I prevent anyone needing to ask the question?’”
What to do after getting negative playtest feedback on your design:
http://brandonthegamedev.com/how-to-turn-negative-play-test-feedback-into-a-brilliant-game/
“As a designer, you go deep into the mechanisms and begin to form strong opinions as you work through the game in your mind’s eye. You begin to know all the details by heart. Nevertheless, it is extremely important to test every detail, and patiently make notes for improvements because conflicts arise when a change clashes with other existing rules.”
2017 Children's Game Print and Play Design Contest
Deadline: Nov. 26, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1867573/2017-childrens-game-print-and-play-design-contest
A look at "forcing lines," where players exert control over their opponents' options:
http://www.kindfortress.com/2017/10/17/design-pattern-may-the-force-be-with-you/
How to make a game that stands out in the crowd:
Evan Derrick on designing thematic games (audio):
http://www.buildingthegamepodcast.com/2017/10/08/episode-280-evan-derrick-and-thematic-detectives/
http://www.boardgamedesignlab.com/theme-and-how-to-bring-it-out-with-evan-derrick/
Ways to define the audience for your game:
http://brandonthegamedev.com/the-one-thing-that-can-sink-sales-for-board-games/
Questions to ask in the middle of your Kickstarter campaign:
http://www.theindiegamereport.com/cardboarding-with-carla-mid-campaign-kickstarter-retrospectives/
“Mediocre but not terrible games tend to generate less discussion – try prompting with specific moments from play.”
Ways games can use some elements as different resources:
http://www.kindfortress.com/2017/10/09/design-patterns-you-can-also-use-it-as-a-resource/
The most important elements of your Kickstarter campaign page:
How to get a publisher's attention--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1861972/how-get-game-published
“Record extra gamestate data at the end of tied games, so later, you can see how different tiebreakers would work.”