“A useful heuristic for testing a game’s limits is to have a player or dummy take a single action/path repeatedly.”
— John Brieger
“A tester’s experience of the game matters more than whether anything they say is mathematically sound or factual.”
— John Brieger
“Make sure you are changing up which player counts you test at. Don’t over-optimize for a single player count.”
— John Brieger

Scaling a new board game company (video)

Do you want to be a designer or a publisher? Pros and cons for each (video)

“Nobody knows if your prototype is balanced. They only know if it FEELS balanced. Test wildly.”
— T.C. Petty III
“Observing tests of your game run by someone else lets you spot your influence on playtest outcomes and data.”
— John Brieger