Make sure you are changing up which player counts you test at. Don’t over-optimize for a single player count.
— John Brieger
Nobody knows if your prototype is balanced. They only know if it FEELS balanced. Test wildly.
— T.C. Petty III
Observing tests of your game run by someone else lets you spot your influence on playtest outcomes and data.
— John Brieger
Keep grinding, the only way out is through.
— JR Honeycutt
When making a game, you don’t have to innovate if you’re improving on what’s out there. Also, as long as the game experience is new and novel, the mechanisms themselves don’t have to be.
— Seth Jaffee
Rationalizing arbitrary choices that work is easier than careful planning. It looks the same from outside. It’s not.
— JR Honeycutt