“Make sure you are changing up which player counts you test at. Don’t over-optimize for a single player count.”
— John Brieger

Scaling a new board game company (video)

Do you want to be a designer or a publisher? Pros and cons for each (video)

“Nobody knows if your prototype is balanced. They only know if it FEELS balanced. Test wildly.”
— T.C. Petty III
“Observing tests of your game run by someone else lets you spot your influence on playtest outcomes and data.”
— John Brieger
“Keep grinding, the only way out is through.”
— JR Honeycutt
“When making a game, you don’t have to innovate if you’re improving on what’s out there. Also, as long as the game experience is new and novel, the mechanisms themselves don’t have to be.”
— Seth Jaffee
“Rationalizing arbitrary choices that work is easier than careful planning. It looks the same from outside. It’s not.”
— JR Honeycutt