Psychology and how players...
...learn rules: http://www.boardgamedesignlab.com/learning-styles-and-writing-rulebooks-with-jason-perez/ (audio)
...find strategies: http://cognitivegamer.com/podcast/episode-08-go-search-young-game-player/ (audio)
Tips & Resources for Board Game Designers
Psychology and how players...
...learn rules: http://www.boardgamedesignlab.com/learning-styles-and-writing-rulebooks-with-jason-perez/ (audio)
...find strategies: http://cognitivegamer.com/podcast/episode-08-go-search-young-game-player/ (audio)
Emerson Matsuuchi on what's central to good board game design, key questions for playtesters, moving from inspiration to product and more:
https://gameapalooza.com.au/board-game-designer-interview-emerson-matsuuchi/
A crash course on Kickstarter for board games:
http://brandonthegamedev.com/crash-course-kickstarter-for-board-games/
Notes on the perception of randomness in game components:
https://remptongames.wordpress.com/2017/09/23/take-a-chance-the-illusion-of-randomness-in-games/
“Make sure you are changing up which player counts you test at. Don’t over-optimize for a single player count.”
Prototyping tip: use coin protectors for circular chits:
https://boardgamegeek.com/thread/1850957/prototyping-game-tokens-cheap-coin-protectors
2017 Ion Award Game Design Competition
Deadline: Dec. 1, 2017
https://boardgamegeek.com/thread/1850680/ion-award-game-design-competion-now-open-entries-d
4th Annual 18 Card Microgame Contest
Deadline: Dec. 15, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1850645/18-card-microgame-contest-2017
Scaling a new board game company (video)
A crash course on board game marketing and promotion:
http://brandonthegamedev.com/crash-course-board-game-marketing-promotion/
Do you want to be a designer or a publisher? Pros and cons for each (video)
How the ways people learn can be used to make a game design better:
http://makethemplay.com/index.php/2017/09/18/why-learning-makes-for-a-better-board-game/
How new designers can best spend their time to get their games signed:
https://www.boardgamegeek.com/blogpost/69088/fleeples-guide-helping-new-designers-sell-their-ga
“Nobody knows if your prototype is balanced. They only know if it FEELS balanced. Test wildly.”
“Observing tests of your game run by someone else lets you spot your influence on playtest outcomes and data.”
“Keep grinding, the only way out is through.”
“When making a game, you don’t have to innovate if you’re improving on what’s out there. Also, as long as the game experience is new and novel, the mechanisms themselves don’t have to be.”
How to make a Tabletop Simulator demo of your board game:
http://brandonthegamedev.com/how-to-make-a-tabletop-simulator-demo-of-your-board-game/
“Rationalizing arbitrary choices that work is easier than careful planning. It looks the same from outside. It’s not.”
How to turn a game into a product (audio):
http://www.boardgamedesignlab.com/going-from-game-to-sellable-product-with-randy-hoyt/