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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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theory
playtesting
prototyping
process
rules
licensing
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September 27, 2017 September 27, 2017/ Cardboard Edison

Psychology and how players...

...learn rules: http://www.boardgamedesignlab.com/learning-styles-and-writing-rulebooks-with-jason-perez/ (audio)

...find strategies: http://cognitivegamer.com/podcast/episode-08-go-search-young-game-player/ (audio)

September 27, 2017/ Cardboard Edison/
theory, rules, podcasts

Cardboard Edison

September 26, 2017 September 26, 2017/ Cardboard Edison

Emerson Matsuuchi on what's central to good board game design, key questions for playtesters, moving from inspiration to product and more:

https://gameapalooza.com.au/board-game-designer-interview-emerson-matsuuchi/

September 26, 2017/ Cardboard Edison/
theory, playtesting, industry, process

Cardboard Edison

September 25, 2017 September 25, 2017/ Cardboard Edison

A crash course on Kickstarter for board games:

http://brandonthegamedev.com/crash-course-kickstarter-for-board-games/

September 25, 2017/ Cardboard Edison/
publishing

Cardboard Edison

September 24, 2017 September 24, 2017/ Cardboard Edison

Notes on the perception of randomness in game components:

https://remptongames.wordpress.com/2017/09/23/take-a-chance-the-illusion-of-randomness-in-games/

September 24, 2017/ Cardboard Edison/
theory

Cardboard Edison

September 22, 2017 September 22, 2017/ Cardboard Edison
“Make sure you are changing up which player counts you test at. Don’t over-optimize for a single player count.”
— John Brieger
September 22, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

September 19, 2017 September 19, 2017/ Cardboard Edison

Prototyping tip: use coin protectors for circular chits:

https://boardgamegeek.com/thread/1850957/prototyping-game-tokens-cheap-coin-protectors

September 19, 2017/ Cardboard Edison/
prototyping

Cardboard Edison

September 19, 2017 September 19, 2017/ Cardboard Edison

2017 Ion Award Game Design Competition

Deadline: Dec. 1, 2017

https://boardgamegeek.com/thread/1850680/ion-award-game-design-competion-now-open-entries-d

http://saltcon.com/ion-award-rules/

September 19, 2017/ Cardboard Edison/
contests

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison

4th Annual 18 Card Microgame Contest

Deadline: Dec. 15, 2017

Prizes: GeekGold

https://boardgamegeek.com/thread/1850645/18-card-microgame-contest-2017

September 18, 2017/ Cardboard Edison/
contests

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison

Scaling a new board game company (video)

September 18, 2017/ Cardboard Edison/
publishing

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison

A crash course on board game marketing and promotion:

http://brandonthegamedev.com/crash-course-board-game-marketing-promotion/

September 18, 2017/ Cardboard Edison/
publishing, industry

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison

Do you want to be a designer or a publisher? Pros and cons for each (video)

September 18, 2017/ Cardboard Edison/
industry

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison

How the ways people learn can be used to make a game design better:

http://makethemplay.com/index.php/2017/09/18/why-learning-makes-for-a-better-board-game/

September 18, 2017/ Cardboard Edison/
theory

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison

How new designers can best spend their time to get their games signed:

https://www.boardgamegeek.com/blogpost/69088/fleeples-guide-helping-new-designers-sell-their-ga

September 18, 2017/ Cardboard Edison/
licensing, industry, process

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison
“Nobody knows if your prototype is balanced. They only know if it FEELS balanced. Test wildly.”
— T.C. Petty III
September 18, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison
“Observing tests of your game run by someone else lets you spot your influence on playtest outcomes and data.”
— John Brieger
September 18, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison
“Keep grinding, the only way out is through.”
— JR Honeycutt
September 18, 2017/ Cardboard Edison/
process

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison
“When making a game, you don’t have to innovate if you’re improving on what’s out there. Also, as long as the game experience is new and novel, the mechanisms themselves don’t have to be.”
— Seth Jaffee
September 18, 2017/ Cardboard Edison/ /Source
industry

Cardboard Edison

September 15, 2017 September 15, 2017/ Cardboard Edison

How to make a Tabletop Simulator demo of your board game:

http://brandonthegamedev.com/how-to-make-a-tabletop-simulator-demo-of-your-board-game/

September 15, 2017/ Cardboard Edison/
prototyping, playtesting

Cardboard Edison

September 15, 2017 September 15, 2017/ Cardboard Edison
“Rationalizing arbitrary choices that work is easier than careful planning. It looks the same from outside. It’s not.”
— JR Honeycutt
September 15, 2017/ Cardboard Edison/
process

Cardboard Edison

September 14, 2017 September 14, 2017/ Cardboard Edison

How to turn a game into a product (audio):

http://www.boardgamedesignlab.com/going-from-game-to-sellable-product-with-randy-hoyt/

September 14, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

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