Scaling a new board game company (video)
A crash course on board game marketing and promotion:
http://brandonthegamedev.com/crash-course-board-game-marketing-promotion/
How the ways people learn can be used to make a game design better:
http://makethemplay.com/index.php/2017/09/18/why-learning-makes-for-a-better-board-game/
How new designers can best spend their time to get their games signed:
https://www.boardgamegeek.com/blogpost/69088/fleeples-guide-helping-new-designers-sell-their-ga
How to make a Tabletop Simulator demo of your board game:
http://brandonthegamedev.com/how-to-make-a-tabletop-simulator-demo-of-your-board-game/
How to turn a game into a product (audio):
http://www.boardgamedesignlab.com/going-from-game-to-sellable-product-with-randy-hoyt/
The different types of playtesting: how to prepare for each (audio):
http://thegamecrafter.libsyn.com/how-to-playtest-with-the-game-crafter-episode140
Designing good character abilities in co-op games:
https://www.3dtotalgames.com/cooperative-character-abilities/
Methods for keeping your game streamlined, a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1846483/what-are-your-methods-making-streamlined-game
