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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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September 18, 2017 September 18, 2017/ Cardboard Edison

How new designers can best spend their time to get their games signed:

https://www.boardgamegeek.com/blogpost/69088/fleeples-guide-helping-new-designers-sell-their-ga

September 18, 2017/ Cardboard Edison/
licensing, industry, process

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison
“Nobody knows if your prototype is balanced. They only know if it FEELS balanced. Test wildly.”
— T.C. Petty III
September 18, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison
“Observing tests of your game run by someone else lets you spot your influence on playtest outcomes and data.”
— John Brieger
September 18, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison
“Keep grinding, the only way out is through.”
— JR Honeycutt
September 18, 2017/ Cardboard Edison/
process

Cardboard Edison

September 18, 2017 September 18, 2017/ Cardboard Edison
“When making a game, you don’t have to innovate if you’re improving on what’s out there. Also, as long as the game experience is new and novel, the mechanisms themselves don’t have to be.”
— Seth Jaffee
September 18, 2017/ Cardboard Edison/ /Source
industry

Cardboard Edison

September 15, 2017 September 15, 2017/ Cardboard Edison

How to make a Tabletop Simulator demo of your board game:

http://brandonthegamedev.com/how-to-make-a-tabletop-simulator-demo-of-your-board-game/

September 15, 2017/ Cardboard Edison/
prototyping, playtesting

Cardboard Edison

September 15, 2017 September 15, 2017/ Cardboard Edison
“Rationalizing arbitrary choices that work is easier than careful planning. It looks the same from outside. It’s not.”
— JR Honeycutt
September 15, 2017/ Cardboard Edison/
process

Cardboard Edison

September 14, 2017 September 14, 2017/ Cardboard Edison

How to turn a game into a product (audio):

http://www.boardgamedesignlab.com/going-from-game-to-sellable-product-with-randy-hoyt/

September 14, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

September 13, 2017 September 13, 2017/ Cardboard Edison

The different types of playtesting: how to prepare for each (audio):

http://thegamecrafter.libsyn.com/how-to-playtest-with-the-game-crafter-episode140

September 13, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

September 13, 2017 September 13, 2017/ Cardboard Edison

How to write the "setup" section of a rulebook:

http://www.theindiegamereport.com/rulebook-cookbook-setup/

September 13, 2017/ Cardboard Edison/
rules

Cardboard Edison

September 12, 2017 September 12, 2017/ Cardboard Edison

Designing good character abilities in co-op games:

https://www.3dtotalgames.com/cooperative-character-abilities/

September 12, 2017/ Cardboard Edison/
theory

Cardboard Edison

September 11, 2017 September 11, 2017/ Cardboard Edison

Methods for keeping your game streamlined, a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1846483/what-are-your-methods-making-streamlined-game

September 11, 2017/ Cardboard Edison/
process, theory

Cardboard Edison

September 11, 2017 September 11, 2017/ Cardboard Edison
“Express extreme appreciation for negative feedback, so that testers learn they should always speak up about issues.”
— John Brieger
September 11, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

September 11, 2017 September 11, 2017/ Cardboard Edison
“Can you summarise the primary focus of your game into 1-5 words? Everything not supporting that core focus should maybe be cut.”
— Behrooz Shahriari
September 11, 2017/ Cardboard Edison/
theory

Cardboard Edison

September 11, 2017 September 11, 2017/ Cardboard Edison
“At some point, you’ll hate your own game. Keep testing through that valley – but be willing to shelve it.”
— John Brieger
September 11, 2017/ Cardboard Edison/
process

Cardboard Edison

September 08, 2017 September 08, 2017/ Cardboard Edison

How to start a design (audio):

http://podbay.fm/show/580709168/e/1504879500

September 08, 2017/ Cardboard Edison/
process, podcasts

Cardboard Edison

September 08, 2017 September 08, 2017/ Cardboard Edison
“Every mechanism has problems and advantages. Good design is using them in the best possible way, for a suitable purpose.”
— Behrooz Shahriari
September 08, 2017/ Cardboard Edison/
theory

Cardboard Edison

September 08, 2017 September 08, 2017/ Cardboard Edison
“It’s not a game designer’s job to know how an idea will play. It’s their job to find out.”
— Jay Treat
September 08, 2017/ Cardboard Edison/
playtesting, process

Cardboard Edison

September 08, 2017 September 08, 2017/ Cardboard Edison

Sports-themed games: mechanics, marketability, licensing, challenges, success stories and more (audio):

http://www.boardgamedesignlab.com/fabio-del-rio-on-sports-themed-games/

September 08, 2017/ Cardboard Edison/
theory, industry, licensing, podcasts

Cardboard Edison

September 06, 2017 September 06, 2017/ Cardboard Edison
“Your playtesters’ minor irritants of today are your reviewers’ slams of tomorrow.”
— John Brieger
September 06, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

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