How to make a Tabletop Simulator demo of your board game:
http://brandonthegamedev.com/how-to-make-a-tabletop-simulator-demo-of-your-board-game/
Tips & Resources for Board Game Designers
How to make a Tabletop Simulator demo of your board game:
http://brandonthegamedev.com/how-to-make-a-tabletop-simulator-demo-of-your-board-game/
“Rationalizing arbitrary choices that work is easier than careful planning. It looks the same from outside. It’s not.”
How to turn a game into a product (audio):
http://www.boardgamedesignlab.com/going-from-game-to-sellable-product-with-randy-hoyt/
The different types of playtesting: how to prepare for each (audio):
http://thegamecrafter.libsyn.com/how-to-playtest-with-the-game-crafter-episode140
How to write the "setup" section of a rulebook:
Designing good character abilities in co-op games:
https://www.3dtotalgames.com/cooperative-character-abilities/
Methods for keeping your game streamlined, a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1846483/what-are-your-methods-making-streamlined-game
“Express extreme appreciation for negative feedback, so that testers learn they should always speak up about issues.”
“Can you summarise the primary focus of your game into 1-5 words? Everything not supporting that core focus should maybe be cut.”
“At some point, you’ll hate your own game. Keep testing through that valley – but be willing to shelve it.”
How to start a design (audio):
“Every mechanism has problems and advantages. Good design is using them in the best possible way, for a suitable purpose.”
“It’s not a game designer’s job to know how an idea will play. It’s their job to find out.”
Sports-themed games: mechanics, marketability, licensing, challenges, success stories and more (audio):
http://www.boardgamedesignlab.com/fabio-del-rio-on-sports-themed-games/
“Your playtesters’ minor irritants of today are your reviewers’ slams of tomorrow.”
Playtesting advice from panelists at Fan Expo Canada 2017:
http://www.partyhatgames.ca/wp-content/uploads/2017/09/Playtesting-panel-Fan-Expo-2017.pdf
How to find and approach a publisher that is appropriate for your game:
https://boardgamegeek.com/thread/1843829/how-do-you-go-about-finding-and-approaching-publis
Tools for making hex grids and tiles:
https://boardgamegeek.com/thread/1843610/best-tool-making-hex-tiles
“It’s not a game until it’s on the table. Get it on the table. Then you’re a game designer. Congrats!”
The requirement for the September 2017 24-hour contest is "island":
https://boardgamegeek.com/thread/1842445/24-hour-contest-september-2017