“Rationalizing arbitrary choices that work is easier than careful planning. It looks the same from outside. It’s not.”
How to turn a game into a product (audio):
http://www.boardgamedesignlab.com/going-from-game-to-sellable-product-with-randy-hoyt/
The different types of playtesting: how to prepare for each (audio):
http://thegamecrafter.libsyn.com/how-to-playtest-with-the-game-crafter-episode140
Designing good character abilities in co-op games:
https://www.3dtotalgames.com/cooperative-character-abilities/
Methods for keeping your game streamlined, a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1846483/what-are-your-methods-making-streamlined-game
Sports-themed games: mechanics, marketability, licensing, challenges, success stories and more (audio):
http://www.boardgamedesignlab.com/fabio-del-rio-on-sports-themed-games/
Playtesting advice from panelists at Fan Expo Canada 2017:
http://www.partyhatgames.ca/wp-content/uploads/2017/09/Playtesting-panel-Fan-Expo-2017.pdf
How to find and approach a publisher that is appropriate for your game:
https://boardgamegeek.com/thread/1843829/how-do-you-go-about-finding-and-approaching-publis
Tools for making hex grids and tiles:
https://boardgamegeek.com/thread/1843610/best-tool-making-hex-tiles
The requirement for the September 2017 24-hour contest is "island":
https://boardgamegeek.com/thread/1842445/24-hour-contest-september-2017
Designing elegant games by paying attention to theme, graphic design, time and more:
http://bluecubeboardgames.com/2017/09/01/designing-elegant-board-games/
