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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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process
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August 28, 2017 August 28, 2017/ Cardboard Edison

The different ways to make some money from a board game design (video)

August 28, 2017/ Cardboard Edison/
industry

Cardboard Edison

August 28, 2017 August 28, 2017/ Cardboard Edison

A discussion about player experience, points, the design process, playtesting and more (audio):

http://cardboardarchitects.libsyn.com/designer-interview-tc-petty-iii-roundsomething

August 28, 2017/ Cardboard Edison/
process, theory, playtesting, podcasts

Cardboard Edison

August 28, 2017 August 28, 2017/ Cardboard Edison

Mistakes to avoid as a small publisher (audio):

http://www.boardgamedesignlab.com/lessons-learned-as-a-small-publisher-with-marshall-britt/

August 28, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

August 28, 2017 August 28, 2017/ Cardboard Edison
“When a tester makes a suggestion that is ridiculous, don’t explain why it wouldn’t work. Write it down and move on.”
— John Brieger
August 28, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

Results from a survey about what people like and dislike in games:

https://www.ganglygames.com/blog/survey-results

August 25, 2017/ Cardboard Edison/
industry, theory

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

Tips for using BoardGameGeek during a crowdfunding campaign:

http://www.theindiegamereport.com/lesson-21-boardgamegeek-tips-and-tricks-for-kickstarter-creators/

August 25, 2017/ Cardboard Edison/
publishing

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

The right ways to steal ideas:

http://itbboardgames.com/2017/08/17/how-to-steal-like-a-game-designer/

August 25, 2017/ Cardboard Edison/
process

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

2017 Mint Tin Design Contest

Deadline: Nov. 21, 2017

Prizes: GeekGold

https://boardgamegeek.com/thread/1834478/2017-mint-tin-design-contest

August 25, 2017/ Cardboard Edison/
contests

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

Fastaval's Otto Award for Best Boardgame

Deadline: Sept. 1, 2017

https://www.fastaval.dk/call-for-synopsis/boardgames-2018/?lang=en

August 25, 2017/ Cardboard Edison/
contests

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

How to implement an "epic event" in a game:

https://davidmullich.com/2017/08/14/representing-epic-events-in-games/

August 25, 2017/ Cardboard Edison/
theory

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

How to network in the board game industry:

http://brandonthegamedev.com/5-easy-ways-network-board-game-industry-without-being-weirdo/

August 25, 2017/ Cardboard Edison/
industry

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

Get to know the groups of people that form the board game industry:

http://brandonthegamedev.com/the-board-game-industry-powers-that-be-the-hype-machine/

August 25, 2017/ Cardboard Edison/
industry

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

Ways to make a game shorter:

https://www.3dtotalgames.com/making-game-shorter/

August 25, 2017/ Cardboard Edison/
theory

Cardboard Edison

August 16, 2017 August 16, 2017/ Cardboard Edison

Things to remember before making board games a full-time job:

http://blog.nskn.net/soul-to-sell/

August 16, 2017/ Cardboard Edison/
industry

Cardboard Edison

August 15, 2017 August 15, 2017/ Cardboard Edison
“Every game sucks at some point. If you don’t feel like your game sucks, you are not being honest with yourself.”
— Jon Gilmour
August 15, 2017/ Cardboard Edison/ /Source
process

Cardboard Edison

August 14, 2017 August 14, 2017/ Cardboard Edison

Managing your time making a game: years, months, weeks, days, hours and minutes:

http://brandonthegamedev.com/how-to-master-time-so-you-can-make-games/

August 14, 2017/ Cardboard Edison/
process

Cardboard Edison

August 14, 2017 August 14, 2017/ Cardboard Edison

What should be in a contract between a publisher and an artist (video)

August 14, 2017/ Cardboard Edison/
publishing

Cardboard Edison

August 14, 2017 August 14, 2017/ Cardboard Edison

How to pitch your tabletop game to a publisher (video)

August 14, 2017/ Cardboard Edison/
licensing

Cardboard Edison

August 11, 2017 August 11, 2017/ Cardboard Edison
“Try not to develop before you design. Playtest first and often, then cut later.”
— JR Honeycutt
August 11, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

August 11, 2017 August 11, 2017/ Cardboard Edison

How to know when your game is ready for blind playtesting:

http://brandonthegamedev.com/8-signs-your-game-ready-blind-play-testing/

August 11, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

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