The different ways to make some money from a board game design (video)
A discussion about player experience, points, the design process, playtesting and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-tc-petty-iii-roundsomething
Mistakes to avoid as a small publisher (audio):
http://www.boardgamedesignlab.com/lessons-learned-as-a-small-publisher-with-marshall-britt/
Tips for using BoardGameGeek during a crowdfunding campaign:
http://www.theindiegamereport.com/lesson-21-boardgamegeek-tips-and-tricks-for-kickstarter-creators/
The right ways to steal ideas:
http://itbboardgames.com/2017/08/17/how-to-steal-like-a-game-designer/
2017 Mint Tin Design Contest
Deadline: Nov. 21, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1834478/2017-mint-tin-design-contest
Fastaval's Otto Award for Best Boardgame
Deadline: Sept. 1, 2017
https://www.fastaval.dk/call-for-synopsis/boardgames-2018/?lang=en
How to implement an "epic event" in a game:
https://davidmullich.com/2017/08/14/representing-epic-events-in-games/
How to network in the board game industry:
http://brandonthegamedev.com/5-easy-ways-network-board-game-industry-without-being-weirdo/
Get to know the groups of people that form the board game industry:
http://brandonthegamedev.com/the-board-game-industry-powers-that-be-the-hype-machine/
Managing your time making a game: years, months, weeks, days, hours and minutes:
http://brandonthegamedev.com/how-to-master-time-so-you-can-make-games/
How to know when your game is ready for blind playtesting:
http://brandonthegamedev.com/8-signs-your-game-ready-blind-play-testing/
