Mistakes to avoid as a small publisher (audio):
http://www.boardgamedesignlab.com/lessons-learned-as-a-small-publisher-with-marshall-britt/
Tips & Resources for Board Game Designers
Mistakes to avoid as a small publisher (audio):
http://www.boardgamedesignlab.com/lessons-learned-as-a-small-publisher-with-marshall-britt/
“When a tester makes a suggestion that is ridiculous, don’t explain why it wouldn’t work. Write it down and move on.”
Results from a survey about what people like and dislike in games:
Tips for using BoardGameGeek during a crowdfunding campaign:
http://www.theindiegamereport.com/lesson-21-boardgamegeek-tips-and-tricks-for-kickstarter-creators/
The right ways to steal ideas:
http://itbboardgames.com/2017/08/17/how-to-steal-like-a-game-designer/
2017 Mint Tin Design Contest
Deadline: Nov. 21, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1834478/2017-mint-tin-design-contest
Fastaval's Otto Award for Best Boardgame
Deadline: Sept. 1, 2017
https://www.fastaval.dk/call-for-synopsis/boardgames-2018/?lang=en
How to implement an "epic event" in a game:
https://davidmullich.com/2017/08/14/representing-epic-events-in-games/
How to network in the board game industry:
http://brandonthegamedev.com/5-easy-ways-network-board-game-industry-without-being-weirdo/
Get to know the groups of people that form the board game industry:
http://brandonthegamedev.com/the-board-game-industry-powers-that-be-the-hype-machine/
Ways to make a game shorter:
Things to remember before making board games a full-time job:
“Every game sucks at some point. If you don’t feel like your game sucks, you are not being honest with yourself.”
Managing your time making a game: years, months, weeks, days, hours and minutes:
http://brandonthegamedev.com/how-to-master-time-so-you-can-make-games/
What should be in a contract between a publisher and an artist (video)
How to pitch your tabletop game to a publisher (video)
“Try not to develop before you design. Playtest first and often, then cut later.”
How to know when your game is ready for blind playtesting:
http://brandonthegamedev.com/8-signs-your-game-ready-blind-play-testing/
Insights for creating a memorable solo game experience (audio):
http://www.boardgamedesignlab.com/how-to-design-a-solo-game-with-hermann-luttmann/
Thoughts on randomness and skill (audio):