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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
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featured
theory
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prototyping
process
rules
licensing
publishing
industry
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August 25, 2017 August 25, 2017/ Cardboard Edison

2017 Mint Tin Design Contest

Deadline: Nov. 21, 2017

Prizes: GeekGold

https://boardgamegeek.com/thread/1834478/2017-mint-tin-design-contest

August 25, 2017/ Cardboard Edison/
contests

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

Fastaval's Otto Award for Best Boardgame

Deadline: Sept. 1, 2017

https://www.fastaval.dk/call-for-synopsis/boardgames-2018/?lang=en

August 25, 2017/ Cardboard Edison/
contests

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

How to implement an "epic event" in a game:

https://davidmullich.com/2017/08/14/representing-epic-events-in-games/

August 25, 2017/ Cardboard Edison/
theory

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

How to network in the board game industry:

http://brandonthegamedev.com/5-easy-ways-network-board-game-industry-without-being-weirdo/

August 25, 2017/ Cardboard Edison/
industry

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

Get to know the groups of people that form the board game industry:

http://brandonthegamedev.com/the-board-game-industry-powers-that-be-the-hype-machine/

August 25, 2017/ Cardboard Edison/
industry

Cardboard Edison

August 25, 2017 August 25, 2017/ Cardboard Edison

Ways to make a game shorter:

https://www.3dtotalgames.com/making-game-shorter/

August 25, 2017/ Cardboard Edison/
theory

Cardboard Edison

August 16, 2017 August 16, 2017/ Cardboard Edison

Things to remember before making board games a full-time job:

http://blog.nskn.net/soul-to-sell/

August 16, 2017/ Cardboard Edison/
industry

Cardboard Edison

August 15, 2017 August 15, 2017/ Cardboard Edison
“Every game sucks at some point. If you don’t feel like your game sucks, you are not being honest with yourself.”
— Jon Gilmour
August 15, 2017/ Cardboard Edison/ /Source
process

Cardboard Edison

August 14, 2017 August 14, 2017/ Cardboard Edison

Managing your time making a game: years, months, weeks, days, hours and minutes:

http://brandonthegamedev.com/how-to-master-time-so-you-can-make-games/

August 14, 2017/ Cardboard Edison/
process

Cardboard Edison

August 14, 2017 August 14, 2017/ Cardboard Edison

What should be in a contract between a publisher and an artist (video)

August 14, 2017/ Cardboard Edison/
publishing

Cardboard Edison

August 14, 2017 August 14, 2017/ Cardboard Edison

How to pitch your tabletop game to a publisher (video)

August 14, 2017/ Cardboard Edison/
licensing

Cardboard Edison

August 11, 2017 August 11, 2017/ Cardboard Edison
“Try not to develop before you design. Playtest first and often, then cut later.”
— JR Honeycutt
August 11, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

August 11, 2017 August 11, 2017/ Cardboard Edison

How to know when your game is ready for blind playtesting:

http://brandonthegamedev.com/8-signs-your-game-ready-blind-play-testing/

August 11, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

August 10, 2017 August 10, 2017/ Cardboard Edison

Insights for creating a memorable solo game experience (audio):

http://www.boardgamedesignlab.com/how-to-design-a-solo-game-with-hermann-luttmann/

August 10, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

August 10, 2017 August 10, 2017/ Cardboard Edison

Thoughts on randomness and skill (audio):

http://cardboardarchitects.libsyn.com/grant-rants-ep-2

August 10, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

August 08, 2017 August 08, 2017/ Cardboard Edison
“Be part of a community of designers. You’ll learn just by talking through issues with other experienced people.”
— John Brieger
August 08, 2017/ Cardboard Edison/
industry

Cardboard Edison

August 08, 2017 August 08, 2017/ Cardboard Edison

The requirement for the August 2017 24-hour contest is "procrastination":

https://boardgamegeek.com/thread/1826107/24-hour-contest-august-2017

August 08, 2017/ Cardboard Edison/
contests

Cardboard Edison

August 07, 2017 August 07, 2017/ Cardboard Edison

7 subtle player behaviors you should notice during playtesting:

http://brandonthegamedev.com/7-subtle-player-behaviors-you-should-notice-when-play-testing/

August 07, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

August 03, 2017 August 03, 2017/ Cardboard Edison

12 skills you can build a board game around:

http://makethemplay.com/index.php/2017/07/10/12-skills-you-can-design-board-games-around/

August 03, 2017/ Cardboard Edison/
theory

Cardboard Edison

August 03, 2017 August 03, 2017/ Cardboard Edison

The Gen Con Experience: The gaming convention through the eyes of board game designers

August 03, 2017/ Cardboard Edison/
featured, industry, playtesting, licensing

Cardboard Edison

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