2017 Mint Tin Design Contest
Deadline: Nov. 21, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1834478/2017-mint-tin-design-contest
Tips & Resources for Board Game Designers
2017 Mint Tin Design Contest
Deadline: Nov. 21, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1834478/2017-mint-tin-design-contest
Fastaval's Otto Award for Best Boardgame
Deadline: Sept. 1, 2017
https://www.fastaval.dk/call-for-synopsis/boardgames-2018/?lang=en
How to implement an "epic event" in a game:
https://davidmullich.com/2017/08/14/representing-epic-events-in-games/
How to network in the board game industry:
http://brandonthegamedev.com/5-easy-ways-network-board-game-industry-without-being-weirdo/
Get to know the groups of people that form the board game industry:
http://brandonthegamedev.com/the-board-game-industry-powers-that-be-the-hype-machine/
Ways to make a game shorter:
Things to remember before making board games a full-time job:
“Every game sucks at some point. If you don’t feel like your game sucks, you are not being honest with yourself.”
Managing your time making a game: years, months, weeks, days, hours and minutes:
http://brandonthegamedev.com/how-to-master-time-so-you-can-make-games/
What should be in a contract between a publisher and an artist (video)
How to pitch your tabletop game to a publisher (video)
“Try not to develop before you design. Playtest first and often, then cut later.”
How to know when your game is ready for blind playtesting:
http://brandonthegamedev.com/8-signs-your-game-ready-blind-play-testing/
Insights for creating a memorable solo game experience (audio):
http://www.boardgamedesignlab.com/how-to-design-a-solo-game-with-hermann-luttmann/
Thoughts on randomness and skill (audio):
“Be part of a community of designers. You’ll learn just by talking through issues with other experienced people.”
The requirement for the August 2017 24-hour contest is "procrastination":
https://boardgamegeek.com/thread/1826107/24-hour-contest-august-2017
7 subtle player behaviors you should notice during playtesting:
http://brandonthegamedev.com/7-subtle-player-behaviors-you-should-notice-when-play-testing/
12 skills you can build a board game around:
http://makethemplay.com/index.php/2017/07/10/12-skills-you-can-design-board-games-around/