“Every game sucks at some point. If you don’t feel like your game sucks, you are not being honest with yourself.”
— Jon Gilmour

What should be in a contract between a publisher and an artist (video)

How to pitch your tabletop game to a publisher (video)

“Try not to develop before you design. Playtest first and often, then cut later.”
— JR Honeycutt
“Be part of a community of designers. You’ll learn just by talking through issues with other experienced people.”
— John Brieger