How to implement an "epic event" in a game:
https://davidmullich.com/2017/08/14/representing-epic-events-in-games/
Tips & Resources for Board Game Designers
How to implement an "epic event" in a game:
https://davidmullich.com/2017/08/14/representing-epic-events-in-games/
How to network in the board game industry:
http://brandonthegamedev.com/5-easy-ways-network-board-game-industry-without-being-weirdo/
Get to know the groups of people that form the board game industry:
http://brandonthegamedev.com/the-board-game-industry-powers-that-be-the-hype-machine/
Ways to make a game shorter:
Things to remember before making board games a full-time job:
“Every game sucks at some point. If you don’t feel like your game sucks, you are not being honest with yourself.”
Managing your time making a game: years, months, weeks, days, hours and minutes:
http://brandonthegamedev.com/how-to-master-time-so-you-can-make-games/
What should be in a contract between a publisher and an artist (video)
How to pitch your tabletop game to a publisher (video)
“Try not to develop before you design. Playtest first and often, then cut later.”
How to know when your game is ready for blind playtesting:
http://brandonthegamedev.com/8-signs-your-game-ready-blind-play-testing/
Insights for creating a memorable solo game experience (audio):
http://www.boardgamedesignlab.com/how-to-design-a-solo-game-with-hermann-luttmann/
Thoughts on randomness and skill (audio):
“Be part of a community of designers. You’ll learn just by talking through issues with other experienced people.”
The requirement for the August 2017 24-hour contest is "procrastination":
https://boardgamegeek.com/thread/1826107/24-hour-contest-august-2017
7 subtle player behaviors you should notice during playtesting:
http://brandonthegamedev.com/7-subtle-player-behaviors-you-should-notice-when-play-testing/
12 skills you can build a board game around:
http://makethemplay.com/index.php/2017/07/10/12-skills-you-can-design-board-games-around/
Challenges of designing a game that is played outdoors (audio):
http://www.boardgamedesignlab.com/designing-outdoor-games-with-denny-weston/
This month our roundup of favorite board game design links includes advice from a master, tips for con season, thoughts on a much maligned mechanism, and more.
featured:
industry:
theory:
How some games let players' actions help their opponents too
“You cannot design games in a vacuum. They’re played by game-players, and if some method of play will ruin the game, design the game so that it cannot happen successfully.” - Lewis Pulsipher
process:
playtesting:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Scot Duvall, James Griffin, Doug Levandowski, Aaron Lim, Nathan Miller, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Ryan Wilson, Matt Wolfe
APPRENTICES: Darren Broad, Kiva Fecteau, Scott Gottreu, Knight Works, Scott Martel Jr., The Nerd Nighters, Marcus Ross, Sean Rumble