Cardboard Edison’s Favorite Tips & Resources - June 2017

This month our roundup of favorite board game design links includes several long and varied lists of advice, some fundamental analysis of what makes a game good, tips for the full pitching process, and more.

process:

theory:

licensing:

industry:


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ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari, Shoot Again Games

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Stephen B Davies, Scot Duvall, Doug Levandowski, Aaron Lim, Nathan Miller, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe

APPRENTICES: Darren Broad, Kiva Fecteau, Scott Gottreu, Knight Works, Scott Martel Jr., The Nerd Nighters, Marcus Ross, Sean Rumble

Don’t dismiss feedback because it’s a tester’s first game. Most customers won’t play again after a single bad play.
— John Brieger
Don’t stop playing published games. Make it a point to keep informed of what’s going on, what new tools other people have invented. Only playing prototypes will leave you in an information-rut.
— Tim Rodriguez
Just do not rush something out of the gate because you are anxious for it to be completed. I see so many people that are so excited about their idea, and it really is a good idea, but it suffers from a lack of development because it is put out too quickly.
— Dan Letzring
You cannot start a play-testing session without knowing what you are testing. You must exactly know what you are checking that day. What question you are looking to answer.
— Ignacy Trzewiczek
The optimal move/choice/strategy/character should also be the interesting one. NEVER make players choose between “fun” and “effective”.
— Keith Burgun