“Don’t dismiss feedback because it’s a tester’s first game. Most customers won’t play again after a single bad play.”
— John Brieger

13 "laws" of game design (video)

Unconventional ways to make a name in the board game industry: print-and-plays and contests (video)

“Don’t stop playing published games. Make it a point to keep informed of what’s going on, what new tools other people have invented. Only playing prototypes will leave you in an information-rut.”
— Tim Rodriguez
“Just do not rush something out of the gate because you are anxious for it to be completed. I see so many people that are so excited about their idea, and it really is a good idea, but it suffers from a lack of development because it is put out too quickly.”
— Dan Letzring
“You cannot start a play-testing session without knowing what you are testing. You must exactly know what you are checking that day. What question you are looking to answer.”
— Ignacy Trzewiczek

Pitching to a publisher, start to finish (video)

“The optimal move/choice/strategy/character should also be the interesting one. NEVER make players choose between “fun” and “effective”.”
— Keith Burgun