Don’t stop playing published games. Make it a point to keep informed of what’s going on, what new tools other people have invented. Only playing prototypes will leave you in an information-rut.
— Tim Rodriguez
Just do not rush something out of the gate because you are anxious for it to be completed. I see so many people that are so excited about their idea, and it really is a good idea, but it suffers from a lack of development because it is put out too quickly.
— Dan Letzring
You cannot start a play-testing session without knowing what you are testing. You must exactly know what you are checking that day. What question you are looking to answer.
— Ignacy Trzewiczek
The optimal move/choice/strategy/character should also be the interesting one. NEVER make players choose between “fun” and “effective”.
— Keith Burgun
Ninety percent of the time, my advice on particular game design and development issues boils down to this: Do the work. Avoid shortcuts.
— Eric Lang