Advice for using social media as a board game designer (audio):
http://theforbiddenlimb.libsyn.com/how-should-you-be-using-social-media-ep-58
Tips & Resources for Board Game Designers
Advice for using social media as a board game designer (audio):
http://theforbiddenlimb.libsyn.com/how-should-you-be-using-social-media-ep-58
“Don’t stop playing published games. Make it a point to keep informed of what’s going on, what new tools other people have invented. Only playing prototypes will leave you in an information-rut.”
“Just do not rush something out of the gate because you are anxious for it to be completed. I see so many people that are so excited about their idea, and it really is a good idea, but it suffers from a lack of development because it is put out too quickly.”
A thread with lots of advice about the how and why of tabletop game design:
https://twitter.com/gamesbyplaydate/status/877283823796596736
“You cannot start a play-testing session without knowing what you are testing. You must exactly know what you are checking that day. What question you are looking to answer.”
Pitching to a publisher, start to finish (video)
Plenty of pithy board game design tips on lots of topics:
“The optimal move/choice/strategy/character should also be the interesting one. NEVER make players choose between “fun” and “effective”.”
A thread with lots of advice on various board game designtopics:
https://twitter.com/EvenWeirderMove/status/875424109274042373
Advertising your Kickstarter: return-on-investment numbers:
http://www.rockmanorgames.com/2017/06/advertise-kickstarter/
Strategies to boost day-one Kickstarter backer counts:
https://stonemaiergames.com/kickstarter-lesson-228-incentives-and-strategies-to-boost-day-1-backers/
Techniques for designing solo games (audio):
http://ludology.libsyn.com/ludology-episode-154-leave-me-alone
How to stretch your design muscles beyond your comfort zone (audio):
https://www.buzzsprout.com/48513/525920-episode-33-stretching-your-boundaries
How to demo or pitch your game efficiently:
https://boardsandbarley.com/2017/06/14/how-to-demo-your-game/
How to make the most of a board game design convention (audio):
http://www.boardgamedesignlab.com/getting-the-most-out-of-a-design-convention-with-tony-miller/
A long and growing list of tips covering the whole process of board game design:
“Don’t spend time explaining what’s changed from previous versions. Just teach the game in its current form.”
Tips for doing back-to-back playtests at a convention:
http://www.bgdf.com/forum/game-creation/playtesting/playtesting-lessons-learned
“Ninety percent of the time, my advice on particular game design and development issues boils down to this: Do the work. Avoid shortcuts.”
Six tips for writing better board game rules (video)