Don’t spend time explaining what’s changed from previous versions. Just teach the game in its current form.
— John Brieger
Ninety percent of the time, my advice on particular game design and development issues boils down to this: Do the work. Avoid shortcuts.
— Eric Lang
Record every rule you try, even the bad ones.
You never want to repeat the same mistake.
It’s hard to re-visit a prototype with bad notes.
— Jay Treat