“Designs are exciting to start and finish; learn to find validation and joy from the grind through the middle.”
Advice for what to do when you hit a wall on a design (audio):
https://www.buzzsprout.com/48513/518962-episode-32-hitting-a-wall
2017 Solitaire Print & Play Contest
Deadline: July 30, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1787772/2017-solitaire-print-and-play-contest
Things to keep in mind when forming a publishing partnership with another company (audio):
http://passportgames.libsyn.com/16-approaching-a-publishing-partner
What to expect from a successful blind playtest (audio):
http://www.boardgamedesignlab.com/lessons-learned-from-blind-playtesting-with-mike-mihealsick/
Three important steps before a Kickstarter launch: building an audience, getting professional art, and pre-marketing (audio):
https://www.buzzsprout.com/4646/514172-ep-278-james-hudson-3-keys-to-kickstarter-success
Tools and methods to organize your design work (audio):
https://thegamecrafter.libsyn.com/game-design-organization-with-the-game-crafter-episode-123
