2017 Solitaire Print & Play Contest
Deadline: July 30, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1787772/2017-solitaire-print-and-play-contest
Tips & Resources for Board Game Designers
2017 Solitaire Print & Play Contest
Deadline: July 30, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1787772/2017-solitaire-print-and-play-contest
10 things designers need to stop doing (video)
“Anyone who tells you everything’s been done—that there are no new game mechanics—lacks imagination.”
Tips if you want to design a game for a particular market (audio):
“The best way to break into this world is by finding ways to create & contribute. Be passionate, work hard, enjoy it.”
“Just because it works doesn’t mean it’s good enough to be published. If it’s not great, it’s not ready.”
How to respond when a publisher says no, and doesn't give feedback:
Things to keep in mind when forming a publishing partnership with another company (audio):
http://passportgames.libsyn.com/16-approaching-a-publishing-partner
Issues related to running an indie tabletop game company: designing your own games and publishing other designers' games, going to cons, working a full-time job and more (audio):
What jobs you should--and shouldn't--do yourself when running a Kickstarter campaign (video)
“It’s ok to rip out something you think you’re married to in a game. It’s hard to accept that something you really want to work just isn’t working at all. But sometimes that’s what you have to do to let the game evolve.”
What to expect from a successful blind playtest (audio):
http://www.boardgamedesignlab.com/lessons-learned-from-blind-playtesting-with-mike-mihealsick/
Three important steps before a Kickstarter launch: building an audience, getting professional art, and pre-marketing (audio):
https://www.buzzsprout.com/4646/514172-ep-278-james-hudson-3-keys-to-kickstarter-success
Tools and methods to organize your design work (audio):
https://thegamecrafter.libsyn.com/game-design-organization-with-the-game-crafter-episode-123
“Note what parts of your game initially confuse players, even if they understand them at the end.”
Using "hidden structures" in game design and graphic design to improve the player experience:
Printable files to create a telescoping prototype box with insert:
“When you’re first getting started, design with the intent to learn, not publish – learn about the process, do the research, and listen to others as much as you can.”
Important advice for young publishers, learned the hard way:
http://hyperbolegames.com/blog/so-you-want-be-tabletop-publisher
Topics related to balance in game design (video)