10 things designers need to stop doing (video)

“Anyone who tells you everything’s been done—that there are no new game mechanics—lacks imagination.”
— Jay Treat
“The best way to break into this world is by finding ways to create & contribute. Be passionate, work hard, enjoy it.”
— JR Honeycutt
“Just because it works doesn’t mean it’s good enough to be published. If it’s not great, it’s not ready.”
— Daniel Newman

What jobs you should--and shouldn't--do yourself when running a Kickstarter campaign (video)

“It’s ok to rip out something you think you’re married to in a game. It’s hard to accept that something you really want to work just isn’t working at all. But sometimes that’s what you have to do to let the game evolve.”
— Nicole Kline
“Note what parts of your game initially confuse players, even if they understand them at the end.”
— John Brieger
“When you’re first getting started, design with the intent to learn, not publish – learn about the process, do the research, and listen to others as much as you can.”
— Dave Chalker

Topics related to balance in game design (video)